Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CSTLMeshFileLoader.cpp :


// Copyright (C) 2007-2011 Christian Stehno

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "IrrCompileConfig.h"

#ifdef _IRR_COMPILE_WITH_STL_LOADER_

#include "CSTLMeshFileLoader.h"
#include "SMesh.h"
#include "SMeshBuffer.h"
#include "SAnimatedMesh.h"
#include "IReadFile.h"
#include "fast_atof.h"
#include "coreutil.h"
#include "os.h"

namespace irr
{
namespace scene
{


//! returns true if the file maybe is able to be loaded by this class

//! based on the file extension (e.g. ".bsp")

bool CSTLMeshFileLoader::isALoadableFileExtension(const io::path& filename) const
{
	return core::hasFileExtension ( filename, "stl" );
}



//! creates/loads an animated mesh from the file.

//! \return Pointer to the created mesh. Returns 0 if loading failed.

//! If you no longer need the mesh, you should call IAnimatedMesh::drop().

//! See IReferenceCounted::drop() for more information.

IAnimatedMesh* CSTLMeshFileLoader::createMesh(io::IReadFile* file)
{
	const long filesize = file->getSize();
	if (filesize < 6) // we need a header

		return 0;

	const u32 WORD_BUFFER_LENGTH = 512;

	SMesh* mesh = new SMesh();
	SMeshBuffer* meshBuffer = new SMeshBuffer();
	mesh->addMeshBuffer(meshBuffer);
	meshBuffer->drop();

	core::vector3df vertex[3];
	core::vector3df normal;

	c8 buffer[WORD_BUFFER_LENGTH];

	bool binary = false;
	file->read(buffer, 5);
	if (strncmp("solid", buffer, 5))
		binary = true;
	// read/skip header

	u32 binFaceCount = 0;
	if (binary)
	{
		file->seek(80);
		file->read(&binFaceCount, 4);
#ifdef __BIG_ENDIAN__
		binFaceCount = os::Byteswap::byteswap(binFaceCount);
#endif
	}
	else
		goNextLine(file);

	u16 attrib=0;
	core::stringc token;
	token.reserve(32);

	while (file->getPos() < filesize)
	{
		if (!binary)
		{
			if (getNextToken(file, token) != "facet")
			{
				if (token=="endsolid")
					break;
				mesh->drop();
				return 0;
			}
			if (getNextToken(file, token) != "normal")
			{
				mesh->drop();
				return 0;
			}
		}
		getNextVector(file, normal, binary);
		if (!binary)
		{
			if (getNextToken(file, token) != "outer")
			{
				mesh->drop();
				return 0;
			}
			if (getNextToken(file, token) != "loop")
			{
				mesh->drop();
				return 0;
			}
		}
		for (u32 i=0; i<3; ++i)
		{
			if (!binary)
			{
				if (getNextToken(file, token) != "vertex")
				{
					mesh->drop();
					return 0;
				}
			}
			getNextVector(file, vertex[i], binary);
		}
		if (!binary)
		{
			if (getNextToken(file, token) != "endloop")
			{
				mesh->drop();
				return 0;
			}
			if (getNextToken(file, token) != "endfacet")
			{
				mesh->drop();
				return 0;
			}
		}
		else
		{
			file->read(&attrib, 2);
#ifdef __BIG_ENDIAN__
			attrib = os::Byteswap::byteswap(attrib);
#endif
		}

		SMeshBuffer* mb = reinterpret_cast<SMeshBuffer*>(mesh->getMeshBuffer(mesh->getMeshBufferCount()-1));
		u32 vCount = mb->getVertexCount();
		video::SColor color(0xffffffff);
		if (attrib & 0x8000)
			color = video::A1R5G5B5toA8R8G8B8(attrib);
		if (normal==core::vector3df())
			normal=core::plane3df(vertex[2],vertex[1],vertex[0]).Normal;
		mb->Vertices.push_back(video::S3DVertex(vertex[2],normal,color, core::vector2df()));
		mb->Vertices.push_back(video::S3DVertex(vertex[1],normal,color, core::vector2df()));
		mb->Vertices.push_back(video::S3DVertex(vertex[0],normal,color, core::vector2df()));
		mb->Indices.push_back(vCount);
		mb->Indices.push_back(vCount+1);
		mb->Indices.push_back(vCount+2);
	}	// end while (file->getPos() < filesize)

	mesh->getMeshBuffer(0)->recalculateBoundingBox();

	// Create the Animated mesh if there's anything in the mesh

	SAnimatedMesh* pAM = 0;
	if ( 0 != mesh->getMeshBufferCount() )
	{
		mesh->recalculateBoundingBox();
		pAM = new SAnimatedMesh();
		pAM->Type = EAMT_OBJ;
		pAM->addMesh(mesh);
		pAM->recalculateBoundingBox();
	}

	mesh->drop();

	return pAM;
}


//! Read 3d vector of floats

void CSTLMeshFileLoader::getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary) const
{
	if (binary)
	{
		file->read(&vec.X, 4);
		file->read(&vec.Y, 4);
		file->read(&vec.Z, 4);
#ifdef __BIG_ENDIAN__
		vec.X = os::Byteswap::byteswap(vec.X);
		vec.Y = os::Byteswap::byteswap(vec.Y);
		vec.Z = os::Byteswap::byteswap(vec.Z);
#endif
	}
	else
	{
		goNextWord(file);
		core::stringc tmp;

		getNextToken(file, tmp);
		core::fast_atof_move(tmp.c_str(), vec.X);
		getNextToken(file, tmp);
		core::fast_atof_move(tmp.c_str(), vec.Y);
		getNextToken(file, tmp);
		core::fast_atof_move(tmp.c_str(), vec.Z);
	}
	vec.X=-vec.X;
}


//! Read next word

const core::stringc& CSTLMeshFileLoader::getNextToken(io::IReadFile* file, core::stringc& token) const
{
	goNextWord(file);
	u8 c;
	token = "";
	while(file->getPos() != file->getSize())
	{
		file->read(&c, 1);
		// found it, so leave

		if (core::isspace(c))
			break;
		token.append(c);
	}
	return token;
}


//! skip to next word

void CSTLMeshFileLoader::goNextWord(io::IReadFile* file) const
{
	u8 c;
	while(file->getPos() != file->getSize())
	{
		file->read(&c, 1);
		// found it, so leave

		if (!core::isspace(c))
		{
			file->seek(-1, true);
			break;
		}
	}
}


//! Read until line break is reached and stop at the next non-space character

void CSTLMeshFileLoader::goNextLine(io::IReadFile* file) const
{
	u8 c;
	// look for newline characters

	while(file->getPos() != file->getSize())
	{
		file->read(&c, 1);
		// found it, so leave

		if (c=='\n' || c=='\r')
			break;
	}
}


} // end namespace scene

} // end namespace irr



#endif // _IRR_COMPILE_WITH_STL_LOADER_


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
882 membres
1429 sujets
11119 messages
Dernier membre inscrit: LiseBuisson96
14 invités en ligne
Aucun membre connecté
RSS Feed