// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_STL_WRITER_ #include "CSTLMeshWriter.h" #include "os.h" #include "IMesh.h" #include "IMeshBuffer.h" #include "IAttributes.h" #include "ISceneManager.h" #include "IMeshCache.h" #include "IWriteFile.h" namespace irr { namespace scene { CSTLMeshWriter::CSTLMeshWriter(scene::ISceneManager* smgr) : SceneManager(smgr) { #ifdef _DEBUG setDebugName("CSTLMeshWriter"); #endif if (SceneManager) SceneManager->grab(); } CSTLMeshWriter::~CSTLMeshWriter() { if (SceneManager) SceneManager->drop(); } //! Returns the type of the mesh writer EMESH_WRITER_TYPE CSTLMeshWriter::getType() const { return EMWT_STL; } //! writes a mesh bool CSTLMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags) { if (!file) return false; os::Printer::log("Writing mesh", file->getFileName()); if (flags & scene::EMWF_WRITE_COMPRESSED) return writeMeshBinary(file, mesh, flags); else return writeMeshASCII(file, mesh, flags); } bool CSTLMeshWriter::writeMeshBinary(io::IWriteFile* file, scene::IMesh* mesh, s32 flags) { // write STL MESH header file->write("binary ",7); const core::stringc name(SceneManager->getMeshCache()->getMeshName(mesh)); const s32 sizeleft = 73-name.size(); // 80 byte header if (sizeleft<0) file->write(name.c_str(),73); else { char* buf = new char[80]; memset(buf, 0, 80); file->write(name.c_str(),name.size()); file->write(buf,sizeleft); delete [] buf; } u32 facenum = 0; for (u32 j=0; j<mesh->getMeshBufferCount(); ++j) facenum += mesh->getMeshBuffer(j)->getIndexCount()/3; file->write(&facenum,4); // write mesh buffers for (u32 i=0; i<mesh->getMeshBufferCount(); ++i) { IMeshBuffer* buffer = mesh->getMeshBuffer(i); if (buffer) { const u32 indexCount = buffer->getIndexCount(); const u16 attributes = 0; for (u32 j=0; j<indexCount; j+=3) { const core::vector3df& v1 = buffer->getPosition(buffer->getIndices()[j]); const core::vector3df& v2 = buffer->getPosition(buffer->getIndices()[j+1]); const core::vector3df& v3 = buffer->getPosition(buffer->getIndices()[j+2]); const core::plane3df tmpplane(v1,v2,v3); file->write(&tmpplane.Normal, 12); file->write(&v1, 12); file->write(&v2, 12); file->write(&v3, 12); file->write(&attributes, 2); } } } return true; } bool CSTLMeshWriter::writeMeshASCII(io::IWriteFile* file, scene::IMesh* mesh, s32 flags) { // write STL MESH header file->write("solid ",6); const core::stringc name(SceneManager->getMeshCache()->getMeshName(mesh)); file->write(name.c_str(),name.size()); file->write("\n\n",2); // write mesh buffers for (u32 i=0; i<mesh->getMeshBufferCount(); ++i) { IMeshBuffer* buffer = mesh->getMeshBuffer(i); if (buffer) { const u32 indexCount = buffer->getIndexCount(); for (u32 j=0; j<indexCount; j+=3) { writeFace(file, buffer->getPosition(buffer->getIndices()[j]), buffer->getPosition(buffer->getIndices()[j+1]), buffer->getPosition(buffer->getIndices()[j+2])); } file->write("\n",1); } } file->write("endsolid ",9); file->write(name.c_str(),name.size()); return true; } void CSTLMeshWriter::getVectorAsStringLine(const core::vector3df& v, core::stringc& s) const { s = core::stringc(v.X); s += " "; s += core::stringc(v.Y); s += " "; s += core::stringc(v.Z); s += "\n"; } void CSTLMeshWriter::writeFace(io::IWriteFile* file, const core::vector3df& v1, const core::vector3df& v2, const core::vector3df& v3) { core::stringc tmp; file->write("facet normal ",13); getVectorAsStringLine(core::plane3df(v1,v2,v3).Normal, tmp); file->write(tmp.c_str(),tmp.size()); file->write(" outer loop\n",13); file->write(" vertex ",11); getVectorAsStringLine(v1, tmp); file->write(tmp.c_str(),tmp.size()); file->write(" vertex ",11); getVectorAsStringLine(v2, tmp); file->write(tmp.c_str(),tmp.size()); file->write(" vertex ",11); getVectorAsStringLine(v3, tmp); file->write(tmp.c_str(),tmp.size()); file->write(" endloop\n",10); file->write("endfacet\n",9); } } // end namespace } // end namespace #endif
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