#include "CSceneLoaderIrr.h" #include "ISceneNodeAnimatorFactory.h" #include "ISceneUserDataSerializer.h" #include "ISceneManager.h" #include "IVideoDriver.h" #include "IFileSystem.h" #include "os.h" namespace irr { namespace scene { //! Constructor CSceneLoaderIrr::CSceneLoaderIrr(ISceneManager *smgr, io::IFileSystem* fs) : SceneManager(smgr), FileSystem(fs), IRR_XML_FORMAT_SCENE(L"irr_scene"), IRR_XML_FORMAT_NODE(L"node"), IRR_XML_FORMAT_NODE_ATTR_TYPE(L"type"), IRR_XML_FORMAT_ATTRIBUTES(L"attributes"), IRR_XML_FORMAT_MATERIALS(L"materials"), IRR_XML_FORMAT_ANIMATORS(L"animators"), IRR_XML_FORMAT_USERDATA(L"userData") { } //! Destructor CSceneLoaderIrr::~CSceneLoaderIrr() { } //! Returns true if the class might be able to load this file. bool CSceneLoaderIrr::isALoadableFileExtension(const io::path& filename) const { return core::hasFileExtension(filename, "irr"); } //! Returns true if the class might be able to load this file. bool CSceneLoaderIrr::isALoadableFileFormat(io::IReadFile *file) const { // todo: check inside the file return true; } //! Loads the scene into the scene manager. bool CSceneLoaderIrr::loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer, ISceneNode* rootNode) { if (!file) { os::Printer::log("Unable to open scene file", ELL_ERROR); return false; } io::IXMLReader* reader = FileSystem->createXMLReader(file); if (!reader) { os::Printer::log("Scene is not a valid XML file", file->getFileName().c_str(), ELL_ERROR); return false; } // TODO: COLLADA_CREATE_SCENE_INSTANCES can be removed when the COLLADA loader is a scene loader bool oldColladaSingleMesh = SceneManager->getParameters()->getAttributeAsBool(COLLADA_CREATE_SCENE_INSTANCES); SceneManager->getParameters()->setAttribute(COLLADA_CREATE_SCENE_INSTANCES, false); // read file while (reader->read()) { readSceneNode(reader, rootNode, userDataSerializer); } // restore old collada parameters SceneManager->getParameters()->setAttribute(COLLADA_CREATE_SCENE_INSTANCES, oldColladaSingleMesh); // clean up reader->drop(); return true; } //! Reads the next node void CSceneLoaderIrr::readSceneNode(io::IXMLReader* reader, ISceneNode* parent, ISceneUserDataSerializer* userDataSerializer) { if (!reader) return; scene::ISceneNode* node = 0; if (!parent && IRR_XML_FORMAT_SCENE==reader->getNodeName()) node = SceneManager->getRootSceneNode(); else if (parent && IRR_XML_FORMAT_NODE==reader->getNodeName()) { // find node type and create it core::stringc attrName = reader->getAttributeValue(IRR_XML_FORMAT_NODE_ATTR_TYPE.c_str()); node = SceneManager->addSceneNode(attrName.c_str(), parent); if (!node) os::Printer::log("Could not create scene node of unknown type", attrName.c_str()); } // read attributes while(reader->read()) { bool endreached = false; const wchar_t* name = reader->getNodeName(); switch (reader->getNodeType()) { case io::EXN_ELEMENT_END: if ((IRR_XML_FORMAT_NODE == name) || (IRR_XML_FORMAT_SCENE == name)) { endreached = true; } break; case io::EXN_ELEMENT: if (IRR_XML_FORMAT_ATTRIBUTES == name) { // read attributes io::IAttributes* attr = FileSystem->createEmptyAttributes(SceneManager->getVideoDriver()); attr->read(reader, true); if (node) node->deserializeAttributes(attr); attr->drop(); } else if (IRR_XML_FORMAT_MATERIALS == name) readMaterials(reader, node); else if (IRR_XML_FORMAT_ANIMATORS == name) readAnimators(reader, node); else if (IRR_XML_FORMAT_USERDATA == name) readUserData(reader, node, userDataSerializer); else if ((IRR_XML_FORMAT_NODE == name) || (IRR_XML_FORMAT_SCENE == name)) { readSceneNode(reader, node, userDataSerializer); } else { os::Printer::log("Found unknown element in irrlicht scene file", core::stringc(name).c_str()); } break; default: break; } if (endreached) break; } if (node && userDataSerializer) userDataSerializer->OnCreateNode(node); } //! reads materials of a node void CSceneLoaderIrr::readMaterials(io::IXMLReader* reader, ISceneNode* node) { u32 nr = 0; while(reader->read()) { const wchar_t* name = reader->getNodeName(); switch(reader->getNodeType()) { case io::EXN_ELEMENT_END: if (IRR_XML_FORMAT_MATERIALS == name) return; break; case io::EXN_ELEMENT: if (IRR_XML_FORMAT_ATTRIBUTES == name) { // read materials from attribute list io::IAttributes* attr = FileSystem->createEmptyAttributes(SceneManager->getVideoDriver()); attr->read(reader); if (node && node->getMaterialCount() > nr) { SceneManager->getVideoDriver()->fillMaterialStructureFromAttributes( node->getMaterial(nr), attr); } attr->drop(); ++nr; } break; default: break; } } } //! reads animators of a node void CSceneLoaderIrr::readAnimators(io::IXMLReader* reader, ISceneNode* node) { while(reader->read()) { const wchar_t* name = reader->getNodeName(); switch(reader->getNodeType()) { case io::EXN_ELEMENT_END: if (IRR_XML_FORMAT_ANIMATORS == name) return; break; case io::EXN_ELEMENT: if (IRR_XML_FORMAT_ATTRIBUTES == name) { // read animator data from attribute list io::IAttributes* attr = FileSystem->createEmptyAttributes(SceneManager->getVideoDriver()); attr->read(reader); if (node) { core::stringc typeName = attr->getAttributeAsString("Type"); ISceneNodeAnimator* anim = 0; // todo: need a method to add animator by name in the scene manager. This loader and others like it // have no business messing with the animator factories! for (s32 i=SceneManager->getRegisteredSceneNodeAnimatorFactoryCount(); i >=0 && !anim; --i) anim = SceneManager->getSceneNodeAnimatorFactory(i)->createSceneNodeAnimator(typeName.c_str(), node); if (anim) { anim->deserializeAttributes(attr); anim->drop(); } } attr->drop(); } break; default: break; } } } //! reads user data of a node void CSceneLoaderIrr::readUserData(io::IXMLReader* reader, ISceneNode* node, ISceneUserDataSerializer* userDataSerializer) { while(reader->read()) { const wchar_t* name = reader->getNodeName(); switch(reader->getNodeType()) { case io::EXN_ELEMENT_END: if (IRR_XML_FORMAT_USERDATA == name) return; break; case io::EXN_ELEMENT: if (IRR_XML_FORMAT_ATTRIBUTES == name) { // read user data from attribute list io::IAttributes* attr = FileSystem->createEmptyAttributes(SceneManager->getVideoDriver()); attr->read(reader); if (node && userDataSerializer) { userDataSerializer->OnReadUserData(node, attr); } attr->drop(); } break; default: break; } } } } // scene } // irr
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