#ifndef __C_SCENE_LOADER_IRR_H_INCLUDED__ #define __C_SCENE_LOADER_IRR_H_INCLUDED__ #include "ISceneLoader.h" #include "IXMLReader.h" namespace irr { namespace io { class IFileSystem; } namespace scene { class ISceneManager; //! Class which can load a scene into the scene manager. class CSceneLoaderIrr : public virtual ISceneLoader { public: //! Constructor CSceneLoaderIrr(ISceneManager *smgr, io::IFileSystem* fs); //! Destructor virtual ~CSceneLoaderIrr(); //! Returns true if the class might be able to load this file. virtual bool isALoadableFileExtension(const io::path& filename) const; //! Returns true if the class might be able to load this file. virtual bool isALoadableFileFormat(io::IReadFile *file) const; //! Loads the scene into the scene manager. virtual bool loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* rootNode=0); private: //! Recursively reads nodes from the xml file void readSceneNode(io::IXMLReader* reader, ISceneNode* parent, ISceneUserDataSerializer* userDataSerializer); //! read a node's materials void readMaterials(io::IXMLReader* reader, ISceneNode* node); //! read a node's animators void readAnimators(io::IXMLReader* reader, ISceneNode* node); //! read any other data into the user serializer void readUserData(io::IXMLReader* reader, ISceneNode* node, ISceneUserDataSerializer* userDataSerializer); ISceneManager *SceneManager; io::IFileSystem *FileSystem; //! constants for reading and writing XML. //! Not made static due to portability problems. // TODO: move to own header const core::stringw IRR_XML_FORMAT_SCENE; const core::stringw IRR_XML_FORMAT_NODE; const core::stringw IRR_XML_FORMAT_NODE_ATTR_TYPE; const core::stringw IRR_XML_FORMAT_ATTRIBUTES; const core::stringw IRR_XML_FORMAT_MATERIALS; const core::stringw IRR_XML_FORMAT_ANIMATORS; const core::stringw IRR_XML_FORMAT_USERDATA; }; } // end namespace scene } // end namespace irr #endif
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