Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CSceneNodeAnimatorTexture.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_SCENE_NODE_ANIMATOR_TEXTURE_H_INCLUDED__
#define __C_SCENE_NODE_ANIMATOR_TEXTURE_H_INCLUDED__

#include "irrArray.h"
#include "ISceneNodeAnimatorFinishing.h"

namespace irr
{
namespace scene
{
	class CSceneNodeAnimatorTexture : public ISceneNodeAnimatorFinishing
	{
	public:

		//! constructor

		CSceneNodeAnimatorTexture(const core::array<video::ITexture*>& textures,
			s32 timePerFrame, bool loop, u32 now);

		//! destructor

		virtual ~CSceneNodeAnimatorTexture();

		//! animates a scene node

		virtual void animateNode(ISceneNode* node, u32 timeMs);

		//! Writes attributes of the scene node animator.

		virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;

		//! Reads attributes of the scene node animator.

		virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);

		//! Returns type of the scene node animator

		virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_TEXTURE; }
		
		//! Creates a clone of this animator.

		/** Please note that you will have to drop
		(IReferenceCounted::drop()) the returned pointer after calling
		this. */
		virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);

	private:

		void clearTextures();

		core::array<video::ITexture*> Textures;
		u32 TimePerFrame;
		u32 StartTime;
		bool Loop;
	};


} // end namespace scene

} // end namespace irr


#endif

Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
882 membres
1429 sujets
11119 messages
Dernier membre inscrit: LiseBuisson96
81 invités en ligne
Aucun membre connecté
RSS Feed