// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_SKY_BOX_SCENE_NODE_H_INCLUDED__ #define __C_SKY_BOX_SCENE_NODE_H_INCLUDED__ #include "ISceneNode.h" #include "S3DVertex.h" namespace irr { namespace scene { // Skybox, rendered with zbuffer turned off, before all other nodes. class CSkyBoxSceneNode : public ISceneNode { public: //! constructor CSkyBoxSceneNode(video::ITexture* top, video::ITexture* bottom, video::ITexture* left, video::ITexture* right, video::ITexture* front, video::ITexture* back, ISceneNode* parent, ISceneManager* mgr, s32 id); virtual void OnRegisterSceneNode(); //! renders the node. virtual void render(); //! returns the axis aligned bounding box of this node virtual const core::aabbox3d<f32>& getBoundingBox() const; //! returns the material based on the zero based index i. To get the amount //! of materials used by this scene node, use getMaterialCount(). //! This function is needed for inserting the node into the scene hirachy on a //! optimal position for minimizing renderstate changes, but can also be used //! to directly modify the material of a scene node. virtual video::SMaterial& getMaterial(u32 i); //! returns amount of materials used by this scene node. virtual u32 getMaterialCount() const; //! Returns type of the scene node virtual ESCENE_NODE_TYPE getType() const { return ESNT_SKY_BOX; } //! Creates a clone of this scene node and its children. virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); private: core::aabbox3d<f32> Box; u16 Indices[4]; video::S3DVertex Vertices[4*6]; video::SMaterial Material[6]; }; } // end namespace scene } // end namespace irr #endif
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