Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CSphereSceneNode.cpp :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "CSphereSceneNode.h"
#include "IVideoDriver.h"
#include "ISceneManager.h"
#include "S3DVertex.h"
#include "os.h"

namespace irr
{
namespace scene
{

//! constructor

CSphereSceneNode::CSphereSceneNode(f32 radius, u32 polyCountX, u32 polyCountY, ISceneNode* parent, ISceneManager* mgr, s32 id,
			const core::vector3df& position, const core::vector3df& rotation, const core::vector3df& scale)
: IMeshSceneNode(parent, mgr, id, position, rotation, scale), Mesh(0),
	Radius(radius), PolyCountX(polyCountX), PolyCountY(polyCountY)
{
	#ifdef _DEBUG
	setDebugName("CSphereSceneNode");
	#endif

	Mesh = SceneManager->getGeometryCreator()->createSphereMesh(radius, polyCountX, polyCountY);
}



//! destructor

CSphereSceneNode::~CSphereSceneNode()
{
	if (Mesh)
		Mesh->drop();
}


//! renders the node.

void CSphereSceneNode::render()
{
	video::IVideoDriver* driver = SceneManager->getVideoDriver();

	if (Mesh && driver)
	{
		driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial());
		driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
		driver->drawMeshBuffer(Mesh->getMeshBuffer(0));
		if ( DebugDataVisible & scene::EDS_BBOX )
		{
			video::SMaterial m;
			m.Lighting = false;
			driver->setMaterial(m);
			driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255));
		}
	}
}



//! returns the axis aligned bounding box of this node

const core::aabbox3d<f32>& CSphereSceneNode::getBoundingBox() const
{
	return Mesh ? Mesh->getBoundingBox() : Box;
}


void CSphereSceneNode::OnRegisterSceneNode()
{
	if (IsVisible)
		SceneManager->registerNodeForRendering(this);

	ISceneNode::OnRegisterSceneNode();
}


//! returns the material based on the zero based index i. To get the amount

//! of materials used by this scene node, use getMaterialCount().

//! This function is needed for inserting the node into the scene hirachy on a

//! optimal position for minimizing renderstate changes, but can also be used

//! to directly modify the material of a scene node.

video::SMaterial& CSphereSceneNode::getMaterial(u32 i)
{
	if (i>0 || !Mesh)
		return ISceneNode::getMaterial(i);
	else
		return Mesh->getMeshBuffer(i)->getMaterial();
}


//! returns amount of materials used by this scene node.

u32 CSphereSceneNode::getMaterialCount() const
{
	return 1;
}


//! Writes attributes of the scene node.

void CSphereSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
{
	ISceneNode::serializeAttributes(out, options);

	out->addFloat("Radius", Radius);
	out->addInt("PolyCountX", PolyCountX);
	out->addInt("PolyCountY", PolyCountY);
}


//! Reads attributes of the scene node.

void CSphereSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
{
	f32 oldRadius = Radius;
	u32 oldPolyCountX = PolyCountX;
	u32 oldPolyCountY = PolyCountY;

	Radius = in->getAttributeAsFloat("Radius");
	PolyCountX = in->getAttributeAsInt("PolyCountX");
	PolyCountY = in->getAttributeAsInt("PolyCountY");
	// legacy values read for compatibility with older versions

	u32 polyCount = in->getAttributeAsInt("PolyCount");
	if (PolyCountX ==0 && PolyCountY == 0)
		PolyCountX = PolyCountY = polyCount;

	Radius = core::max_(Radius, 0.0001f);

	if ( !core::equals(Radius, oldRadius) || PolyCountX != oldPolyCountX || PolyCountY != oldPolyCountY)
	{
		if (Mesh)
			Mesh->drop();
		Mesh = SceneManager->getGeometryCreator()->createSphereMesh(Radius, PolyCountX, PolyCountY);
	}

	ISceneNode::deserializeAttributes(in, options);
}

//! Creates a clone of this scene node and its children.

ISceneNode* CSphereSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
{
	if (!newParent)
		newParent = Parent;
	if (!newManager)
		newManager = SceneManager;

	CSphereSceneNode* nb = new CSphereSceneNode(Radius, PolyCountX, PolyCountY, newParent,
		newManager, ID, RelativeTranslation);

	nb->cloneMembers(this, newManager);
	nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial();

	if ( newParent )
		nb->drop();
	return nb;
}

} // end namespace scene

} // end namespace irr


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
882 membres
1429 sujets
11119 messages
Dernier membre inscrit: LiseBuisson96
80 invités en ligne
Aucun membre connecté
RSS Feed