// Copyright (C) 2002-2011 Nikolaus Gebhardt / Thomas Alten // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IrrCompileConfig.h" #include "IBurningShader.h" #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ // compile flag for this file #undef USE_ZBUFFER #undef IPOL_Z #undef CMP_Z #undef WRITE_Z #undef IPOL_W #undef CMP_W #undef WRITE_W #undef SUBTEXEL #undef INVERSE_W #undef IPOL_C0 #undef IPOL_T0 #undef IPOL_T1 // define render case #define SUBTEXEL #define INVERSE_W #define USE_ZBUFFER #define IPOL_W #define CMP_W #define WRITE_W //#define IPOL_C0 #define IPOL_T0 //#define IPOL_T1 // apply global override #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT #undef INVERSE_W #endif #ifndef SOFTWARE_DRIVER_2_SUBTEXEL #undef SUBTEXEL #endif #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER ) #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT #undef IPOL_W #endif #define IPOL_Z #ifdef CMP_W #undef CMP_W #define CMP_Z #endif #ifdef WRITE_W #undef WRITE_W #define WRITE_Z #endif #endif namespace irr { namespace video { class CTRTextureWire2 : public IBurningShader { public: //! constructor CTRTextureWire2(CBurningVideoDriver* driver); //! draws an indexed triangle list virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ); virtual void drawLine ( const s4DVertex *a,const s4DVertex *b); private: void renderAlphaLine ( const s4DVertex *a,const s4DVertex *b ) const; void renderLine ( const s4DVertex *a,const s4DVertex *b ) const; }; //! constructor CTRTextureWire2::CTRTextureWire2(CBurningVideoDriver* driver) : IBurningShader(driver) { #ifdef _DEBUG setDebugName("CTRTextureWire2"); #endif } // swap integer with xor static inline void swap_xor ( s32 &a, s32 &b ) { a ^= b; b ^= a; a ^= b; } /*! */ void CTRTextureWire2::renderLine ( const s4DVertex *a,const s4DVertex *b ) const { int pitch0 = RenderTarget->getDimension().Width << VIDEO_SAMPLE_GRANULARITY; int pitch1 = RenderTarget->getDimension().Width << 2; int aposx = (int) a->Pos.x; int aposy = (int) a->Pos.y; int bposx = (int) b->Pos.x; int bposy = (int) b->Pos.y; int dx = bposx - aposx; int dy = bposy - aposy; int c; int m; int d = 0; int run; tVideoSample *dst; #ifdef USE_ZBUFFER fp24 *z; #endif int xInc0 = 1 << VIDEO_SAMPLE_GRANULARITY; int yInc0 = pitch0; int xInc1 = 4; int yInc1 = pitch1; tVideoSample color; #ifdef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR tFixPoint r0, g0, b0; getSample_color ( r0, g0, b0, a->Color[0] ); color = fix_to_color ( r0, g0, b0 ); #else color = (tVideoSample) 0xFFFFFFFF; #endif if ( dx < 0 ) { xInc0 = - ( 1 << VIDEO_SAMPLE_GRANULARITY); xInc1 = -4; dx = -dx; } if ( dy > dx ) { swap_xor ( dx, dy ); swap_xor ( xInc0, yInc0 ); swap_xor ( xInc1, yInc1 ); } if ( 0 == dx ) return; dst = (tVideoSample*) ( (u8*) (tVideoSample*)RenderTarget->lock() + ( aposy * pitch0 ) + (aposx << VIDEO_SAMPLE_GRANULARITY ) ); #ifdef USE_ZBUFFER z = (fp24*) ( (u8*) (fp24*) DepthBuffer->lock() + ( aposy * pitch1 ) + (aposx << 2 ) ); #endif c = dx << 1; m = dy << 1; #ifdef IPOL_Z f32 slopeZ = (b->Pos.z - a->Pos.z) / f32(dx); f32 dataZ = a->Pos.z; #endif #ifdef IPOL_W fp24 slopeW = (b->Pos.w - a->Pos.w) / f32( dx ); fp24 dataW = a->Pos.w; #endif run = dx; while ( run ) { #ifdef CMP_Z if ( *z >= dataZ ) #endif #ifdef CMP_W if ( dataW >= *z ) #endif { #ifdef WRITE_Z *z = dataZ; #endif #ifdef WRITE_W *z = dataW; #endif *dst = color; } dst = (tVideoSample*) ( (u8*) dst + xInc0 ); // x += xInc #ifdef IPOL_Z z = (fp24*) ( (u8*) z + xInc1 ); #endif #ifdef IPOL_W z = (fp24*) ( (u8*) z + xInc1 ); #endif d += m; if ( d > dx ) { dst = (tVideoSample*) ( (u8*) dst + yInc0 ); // y += yInc #ifdef IPOL_Z z = (fp24*) ( (u8*) z + yInc1 ); #endif #ifdef IPOL_W z = (fp24*) ( (u8*) z + yInc1 ); #endif d -= c; } run -= 1; #ifdef IPOL_Z dataZ += slopeZ; #endif #ifdef IPOL_W dataW += slopeW; #endif } } void CTRTextureWire2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) { sScanLineData line; // sort on height, y if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c); if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); renderLine ( a, b ); renderLine ( b, c ); renderLine ( a, c ); } void CTRTextureWire2::drawLine ( const s4DVertex *a,const s4DVertex *b) { // query access to TexMaps // sort on height, y if ( a->Pos.y > b->Pos.y ) swapVertexPointer(&a, &b); renderLine ( a, b ); } } // end namespace video } // end namespace irr #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ namespace irr { namespace video { //! creates a flat triangle renderer IBurningShader* createTriangleRendererTextureGouraudWire2(CBurningVideoDriver* driver) { #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ return new CTRTextureWire2(driver); #else return 0; #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ } } // end namespace video } // end namespace irr
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