// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_TEXT_SCENE_NODE_H_INCLUDED__ #define __C_TEXT_SCENE_NODE_H_INCLUDED__ #include "ITextSceneNode.h" #include "IBillboardTextSceneNode.h" #include "IGUIFont.h" #include "IGUIFontBitmap.h" #include "ISceneCollisionManager.h" #include "SMesh.h" namespace irr { namespace scene { class CTextSceneNode : public ITextSceneNode { public: //! constructor CTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, gui::IGUIFont* font, scene::ISceneCollisionManager* coll, const core::vector3df& position = core::vector3df(0,0,0), const wchar_t* text=0, video::SColor color=video::SColor(100,0,0,0)); //! destructor virtual ~CTextSceneNode(); virtual void OnRegisterSceneNode(); //! renders the node. virtual void render(); //! returns the axis aligned bounding box of this node virtual const core::aabbox3d<f32>& getBoundingBox() const; //! sets the text string virtual void setText(const wchar_t* text); //! sets the color of the text virtual void setTextColor(video::SColor color); //! Returns type of the scene node virtual ESCENE_NODE_TYPE getType() const { return ESNT_TEXT; } private: core::stringw Text; video::SColor Color; gui::IGUIFont* Font; scene::ISceneCollisionManager* Coll; core::aabbox3d<f32> Box; }; class CBillboardTextSceneNode : public IBillboardTextSceneNode { public: CBillboardTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, gui::IGUIFont* font,const wchar_t* text, const core::vector3df& position, const core::dimension2d<f32>& size, video::SColor colorTop, video::SColor shade_bottom); //! destructor virtual ~CBillboardTextSceneNode(); virtual void OnRegisterSceneNode(); //! renders the node. virtual void render(); //! returns the axis aligned bounding box of this node virtual const core::aabbox3d<f32>& getBoundingBox() const; //! sets the text string virtual void setText(const wchar_t* text); //! sets the color of the text virtual void setTextColor(video::SColor color); //! sets the size of the billboard virtual void setSize(const core::dimension2d<f32>& size); //! gets the size of the billboard virtual const core::dimension2d<f32>& getSize() const; virtual video::SMaterial& getMaterial(u32 i); //! returns amount of materials used by this scene node. virtual u32 getMaterialCount() const; //! Returns type of the scene node virtual ESCENE_NODE_TYPE getType() const { return ESNT_TEXT; } //! Set the color of all vertices of the billboard //! \param overallColor: the color to set virtual void setColor(const video::SColor & overallColor); //! Set the color of the top and bottom vertices of the billboard //! \param topColor: the color to set the top vertices //! \param bottomColor: the color to set the bottom vertices virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor); //! Gets the color of the top and bottom vertices of the billboard //! \param topColor: stores the color of the top vertices //! \param bottomColor: stores the color of the bottom vertices virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const; private: core::stringw Text; video::SColor Color; gui::IGUIFontBitmap* Font; core::dimension2d<f32> Size; core::aabbox3d<f32> BBox; video::SMaterial Material; video::SColor ColorTop; video::SColor ColorBottom; struct SSymbolInfo { u32 bufNo; f32 Width; f32 Kerning; u32 firstInd; u32 firstVert; }; core::array < SSymbolInfo > Symbol; SMesh *Mesh; }; } // end namespace scene } // end namespace irr #endif
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