// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_TRIANGLE_SELECTOR_H_INCLUDED__ #define __C_TRIANGLE_SELECTOR_H_INCLUDED__ #include "ITriangleSelector.h" #include "IMesh.h" #include "irrArray.h" namespace irr { namespace scene { class ISceneNode; class IAnimatedMeshSceneNode; //! Stupid triangle selector without optimization class CTriangleSelector : public ITriangleSelector { public: //! Constructs a selector based on a mesh CTriangleSelector(ISceneNode* node); //! Constructs a selector based on a mesh CTriangleSelector(const IMesh* mesh, ISceneNode* node); //! Constructs a selector based on an animated mesh scene node //!\param node An animated mesh scene node, which must have a valid mesh CTriangleSelector(IAnimatedMeshSceneNode* node); //! Constructs a selector based on a bounding box CTriangleSelector(const core::aabbox3d<f32>& box, ISceneNode* node); //! Gets all triangles. void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::matrix4* transform=0) const; //! Gets all triangles which lie within a specific bounding box. void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::aabbox3d<f32>& box, const core::matrix4* transform=0) const; //! Gets all triangles which have or may have contact with a 3d line. virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::line3d<f32>& line, const core::matrix4* transform=0) const; //! Returns amount of all available triangles in this selector virtual s32 getTriangleCount() const; //! Return the scene node associated with a given triangle. virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const { return SceneNode; } protected: //! Create from a mesh virtual void createFromMesh(const IMesh* mesh); //! Update when the mesh has changed virtual void updateFromMesh(const IMesh* mesh) const; //! Update the triangle selector, which will only have an effect if it //! was built from an animated mesh and that mesh's frame has changed //! since the last time it was updated. virtual void update(void) const; ISceneNode* SceneNode; mutable core::array<core::triangle3df> Triangles; // (mutable for CTriangleBBSelector) IAnimatedMeshSceneNode* AnimatedNode; mutable s32 LastMeshFrame; }; } // end namespace scene } // end namespace irr #endif
Options | Liens officiels | Caractéristiques | Statistiques | Communauté |
---|---|---|---|---|
Corrections |
|
xhtml 1.0 css 2.1 Propulsé par FluxBB Traduit par FluxBB.fr |
882 membres 1429 sujets 11119 messages |
Dernier membre inscrit: LiseBuisson96 83 invités en ligne Aucun membre connecté RSS Feed |