// Copyright (C) 2007-2011 Dean Wadsworth // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CVolumeLightSceneNode.h" #include "IVideoDriver.h" #include "ISceneManager.h" #include "S3DVertex.h" #include "os.h" namespace irr { namespace scene { //! constructor CVolumeLightSceneNode::CVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, const u32 subdivU, const u32 subdivV, const video::SColor foot, const video::SColor tail, const core::vector3df& position, const core::vector3df& rotation, const core::vector3df& scale) : IVolumeLightSceneNode(parent, mgr, id, position, rotation, scale), Mesh(0), LPDistance(8.0f), SubdivideU(subdivU), SubdivideV(subdivV), FootColor(foot), TailColor(tail), LightDimensions(core::vector3df(1.0f, 1.2f, 1.0f)) { #ifdef _DEBUG setDebugName("CVolumeLightSceneNode"); #endif constructLight(); } CVolumeLightSceneNode::~CVolumeLightSceneNode() { if (Mesh) Mesh->drop(); } void CVolumeLightSceneNode::constructLight() { if (Mesh) Mesh->drop(); Mesh = SceneManager->getGeometryCreator()->createVolumeLightMesh(SubdivideU, SubdivideV, FootColor, TailColor, LPDistance, LightDimensions); } //! renders the node. void CVolumeLightSceneNode::render() { if (!Mesh) return; video::IVideoDriver* driver = SceneManager->getVideoDriver(); driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial()); driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); } //! returns the axis aligned bounding box of this node const core::aabbox3d<f32>& CVolumeLightSceneNode::getBoundingBox() const { return Mesh->getBoundingBox(); } void CVolumeLightSceneNode::OnRegisterSceneNode() { if (IsVisible) { SceneManager->registerNodeForRendering(this, ESNRP_TRANSPARENT); } ISceneNode::OnRegisterSceneNode(); } //! returns the material based on the zero based index i. To get the amount //! of materials used by this scene node, use getMaterialCount(). //! This function is needed for inserting the node into the scene hirachy on a //! optimal position for minimizing renderstate changes, but can also be used //! to directly modify the material of a scene node. video::SMaterial& CVolumeLightSceneNode::getMaterial(u32 i) { return Mesh->getMeshBuffer(i)->getMaterial(); } //! returns amount of materials used by this scene node. u32 CVolumeLightSceneNode::getMaterialCount() const { return 1; } void CVolumeLightSceneNode::setSubDivideU (const u32 inU) { if (inU != SubdivideU) { SubdivideU = inU; constructLight(); } } void CVolumeLightSceneNode::setSubDivideV (const u32 inV) { if (inV != SubdivideV) { SubdivideV = inV; constructLight(); } } void CVolumeLightSceneNode::setFootColor(const video::SColor inColor) { if (inColor != FootColor) { FootColor = inColor; constructLight(); } } void CVolumeLightSceneNode::setTailColor(const video::SColor inColor) { if (inColor != TailColor) { TailColor = inColor; constructLight(); } } //! Writes attributes of the scene node. void CVolumeLightSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const { ISceneNode::serializeAttributes(out, options); out->addFloat("lpDistance", LPDistance); out->addInt("subDivideU", SubdivideU); out->addInt("subDivideV", SubdivideV); out->addColor("footColor", FootColor); out->addColor("tailColor", TailColor); out->addVector3d("lightDimension", LightDimensions); } //! Reads attributes of the scene node. void CVolumeLightSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) { LPDistance = in->getAttributeAsFloat("lpDistance"); LPDistance = core::max_(LPDistance, 8.0f); SubdivideU = in->getAttributeAsInt("subDivideU"); SubdivideU = core::max_(SubdivideU, 1u); SubdivideV = in->getAttributeAsInt("subDivideV"); SubdivideV = core::max_(SubdivideV, 1u); FootColor = in->getAttributeAsColor("footColor"); TailColor = in->getAttributeAsColor("tailColor"); LightDimensions = in->getAttributeAsVector3d("lightDimension"); constructLight(); ISceneNode::deserializeAttributes(in, options); } //! Creates a clone of this scene node and its children. ISceneNode* CVolumeLightSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager) { if (!newParent) newParent = Parent; if (!newManager) newManager = SceneManager; CVolumeLightSceneNode* nb = new CVolumeLightSceneNode(newParent, newManager, ID, SubdivideU, SubdivideV, FootColor, TailColor, RelativeTranslation); nb->cloneMembers(this, newManager); nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial(); if ( newParent ) nb->drop(); return nb; } } // end namespace scene } // end namespace irr
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