// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ #define __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ #include "CMeshSceneNode.h" namespace irr { namespace scene { class CWaterSurfaceSceneNode : public CMeshSceneNode { public: //! constructor CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength, IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id, const core::vector3df& position = core::vector3df(0,0,0), const core::vector3df& rotation = core::vector3df(0,0,0), const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); //! destructor virtual ~CWaterSurfaceSceneNode(); //! frame registration virtual void OnRegisterSceneNode(); //! animated update virtual void OnAnimate(u32 timeMs); //! Update mesh virtual void setMesh(IMesh* mesh); //! Returns type of the scene node virtual ESCENE_NODE_TYPE getType() const { return ESNT_WATER_SURFACE; } //! Writes attributes of the scene node. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; //! Reads attributes of the scene node. virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); private: inline f32 addWave(const core::vector3df &source, f32 time) const; f32 WaveLength; f32 WaveSpeed; f32 WaveHeight; IMesh* OriginalMesh; }; } // end namespace scene } // end namespace irr #endif
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