// Copyright (C) 2002-2011 Nikolaus Gebhardt / Thomas Alten // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_Z2_BUFFER_H_INCLUDED__ #define __I_Z2_BUFFER_H_INCLUDED__ #include "IReferenceCounted.h" #include "dimension2d.h" #include "S4DVertex.h" namespace irr { namespace video { class IDepthBuffer : public virtual IReferenceCounted { public: //! destructor virtual ~IDepthBuffer() {}; //! clears the zbuffer virtual void clear() = 0; //! sets the new size of the zbuffer virtual void setSize(const core::dimension2d<u32>& size) = 0; //! returns the size of the zbuffer virtual const core::dimension2d<u32>& getSize() const = 0; //! locks the zbuffer virtual void* lock() = 0; //! unlocks the zbuffer virtual void unlock() = 0; //! returns pitch of depthbuffer (in bytes) virtual u32 getPitch() const = 0; }; //! creates a ZBuffer IDepthBuffer* createDepthBuffer(const core::dimension2d<u32>& size); class IStencilBuffer : public virtual IReferenceCounted { public: //! destructor virtual ~IStencilBuffer() {}; //! clears the zbuffer virtual void clear() = 0; //! sets the new size of the zbuffer virtual void setSize(const core::dimension2d<u32>& size) = 0; //! returns the size of the zbuffer virtual const core::dimension2d<u32>& getSize() const = 0; //! locks the zbuffer virtual void* lock() = 0; //! unlocks the zbuffer virtual void unlock() = 0; //! returns pitch of depthbuffer (in bytes) virtual u32 getPitch() const = 0; }; //! creates a Stencil Buffer IStencilBuffer* createStencilBuffer(const core::dimension2d<u32>& size); } // end namespace video } // end namespace irr #endif
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