// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_TRIANGLE_RENDERER_H_INCLUDED__ #define __I_TRIANGLE_RENDERER_H_INCLUDED__ #include "IReferenceCounted.h" #include "S2DVertex.h" #include "rect.h" #include "IZBuffer.h" namespace irr { namespace video { class IImage; enum ETriangleRenderer { ETR_FLAT = 0, ETR_FLAT_WIRE, ETR_GOURAUD, ETR_GOURAUD_WIRE, ETR_TEXTURE_FLAT, ETR_TEXTURE_FLAT_WIRE, ETR_TEXTURE_GOURAUD, ETR_TEXTURE_GOURAUD_WIRE, ETR_TEXTURE_GOURAUD_NOZ, ETR_TEXTURE_GOURAUD_ADD, ETR_COUNT }; class ITriangleRenderer : public virtual IReferenceCounted { public: //! sets a render target virtual void setRenderTarget(video::IImage* surface, const core::rect<s32>& viewPort) = 0; //! en or disables the backface culling virtual void setBackfaceCulling(bool enabled = true) = 0; //! sets the Texture virtual void setTexture(video::IImage* texture) = 0; //! draws an indexed triangle list virtual void drawIndexedTriangleList(S2DVertex* vertices, s32 vertexCount, const u16* indexList, s32 triangleCount) = 0; }; ITriangleRenderer* createTriangleRendererTextureGouraud(IZBuffer* zbuffer); ITriangleRenderer* createTriangleRendererTextureGouraudWire(IZBuffer* zbuffer); ITriangleRenderer* createTriangleRendererGouraud(IZBuffer* zbuffer); ITriangleRenderer* createTriangleRendererGouraudWire(IZBuffer* zbuffer); ITriangleRenderer* createTriangleRendererTextureFlat(IZBuffer* zbuffer); ITriangleRenderer* createTriangleRendererTextureFlatWire(IZBuffer* zbuffer); ITriangleRenderer* createTriangleRendererFlat(IZBuffer* zbuffer); ITriangleRenderer* createTriangleRendererFlatWire(IZBuffer* zbuffer); ITriangleRenderer* createTriangleRendererTextureGouraudNoZ(); ITriangleRenderer* createTriangleRendererTextureGouraudAdd(IZBuffer* zbuffer); } // end namespace video } // end namespace irr #endif
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