<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8,00" Name="Irrlicht" ProjectGUID="{E08E042A-6C45-411B-92BE-3CC31331019F}" RootNamespace="Irrlicht" > <Platforms> <Platform Name="Windows Mobile 6 Professional SDK (ARMV4I)" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Windows Mobile 6 Professional SDK (ARMV4I)" OutputDirectory="..\..\bin\WinCE-visualstudio\" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\..\Debug/Irrlicht.tlb" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="0" AdditionalIncludeDirectories="..\..\include;zlib" PreprocessorDefinitions="NO_GETENV;_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE;_CRT_SECURE_NO_DEPRECATE" ExceptionHandling="0" RuntimeLibrary="1" DisableLanguageExtensions="false" RuntimeTypeInfo="false" PrecompiledHeaderFile=".\..\obj\IrrDebug/Irrlicht.pch" AssemblerListingLocation=".\..\obj\IrrDebug_ce/" ObjectFile=".\..\obj\IrrDebug_ce/" ProgramDataBaseFileName=".\..\obj\IrrDebug_ce/" WarningLevel="3" SuppressStartupBanner="true" DebugInformationFormat="3" CompileAs="0" EnableFloatingPointEmulation="true" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="3079" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" UseLibraryDependencyInputs="true" AdditionalOptions=" /subsystem:windowsce,5.02" OutputFile="$(OutDir)/Irrlicht.dll" LinkIncremental="2" SuppressStartupBanner="true" IgnoreDefaultLibraryNames="" GenerateDebugInformation="true" ProgramDatabaseFile="..\obj\IrrDebug_ce\Irrlicht.pdb" SubSystem="0" ImportLibrary="..\..\lib\WinCE-visualstudio\Irrlicht.lib" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCCodeSignTool" /> <Tool Name="VCPostBuildEventTool" /> <DeploymentTool ForceDirty="-1" RemoteDirectory="%CSIDL_PROGRAM_FILES%\Irrlicht\bin\wince" RegisterOutput="0" AdditionalFiles="" /> <DebuggerTool /> </Configuration> <Configuration Name="Release|Windows Mobile 6 Professional SDK (ARMV4I)" OutputDirectory="..\..\bin\WinCE-visualstudio\" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="1" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\..\Release/Irrlicht.tlb" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="3" InlineFunctionExpansion="2" EnableIntrinsicFunctions="true" FavorSizeOrSpeed="1" AdditionalIncludeDirectories="..\..\include;zlib" PreprocessorDefinitions="NO_GETENV;_NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;NDEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE;_CRT_SECURE_NO_DEPRECATE" StringPooling="true" ExceptionHandling="0" RuntimeLibrary="0" BufferSecurityCheck="false" EnableFunctionLevelLinking="true" PrecompiledHeaderFile="" AssemblerListingLocation=".\..\obj\IrrRelease_ce/" ObjectFile=".\..\obj\IrrRelease_ce/" ProgramDataBaseFileName=".\..\obj\IrrRelease_ce/" WarningLevel="3" SuppressStartupBanner="true" DebugInformationFormat="0" CompileAs="0" EnableFloatingPointEmulation="true" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="3079" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions=" /subsystem:windowsce,5.02" OutputFile="$(OutDir)/Irrlicht.dll" LinkIncremental="1" SuppressStartupBanner="true" IgnoreDefaultLibraryNames="" GenerateDebugInformation="false" ProgramDatabaseFile="..\obj\IrrRelease_ce\Irrlicht.pdb" ImportLibrary="..\..\lib\WinCE-visualstudio\Irrlicht.lib" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCCodeSignTool" /> <Tool Name="VCPostBuildEventTool" /> <DeploymentTool ForceDirty="-1" RemoteDirectory="%CSIDL_PROGRAM_FILES%\Irrlicht\bin\wince" RegisterOutput="0" AdditionalFiles="" /> <DebuggerTool /> </Configuration> <Configuration Name="Release - Fast FPU|Win32" OutputDirectory="$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="2" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\..\Release/Irrlicht.tlb" /> <Tool Name="VCCLCompilerTool" Optimization="3" InlineFunctionExpansion="2" EnableIntrinsicFunctions="true" FavorSizeOrSpeed="0" OmitFramePointers="true" AdditionalIncludeDirectories="..\..\include;zlib" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE" StringPooling="true" ExceptionHandling="0" RuntimeLibrary="0" BufferSecurityCheck="false" EnableFunctionLevelLinking="true" FloatingPointModel="2" RuntimeTypeInfo="false" PrecompiledHeaderFile=".\..\obj\IrrRelease/Irrlicht.pch" AssemblerListingLocation=".\..\obj\IrrRelease/" ObjectFile=".\..\obj\IrrRelease/" ProgramDataBaseFileName=".\..\obj\IrrRelease/" WarningLevel="3" SuppressStartupBanner="true" DebugInformationFormat="0" CallingConvention="1" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="3079" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib opengl32.lib winmm.lib" OutputFile="..\..\bin\Win32-visualstudio\Irrlicht.dll" LinkIncremental="1" SuppressStartupBanner="true" IgnoreDefaultLibraryNames="libci.lib" GenerateDebugInformation="false" ProgramDatabaseFile="..\obj\IrrRelease\Irrlicht.pdb" ImportLibrary="..\..\lib\Win32-visualstudio\Irrlicht.lib" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="include" > <File RelativePath="..\..\include\IEventReceiver.h" > </File> <File RelativePath="..\..\include\ILogger.h" > </File> <File RelativePath="..\..\include\IOSOperator.h" > </File> <File RelativePath="..\..\include\IReferenceCounted.h" > </File> <File RelativePath="..\..\include\IrrCompileConfig.h" > </File> <File RelativePath="..\..\include\irrlicht.h" > </File> <File RelativePath="..\..\include\IrrlichtDevice.h" > </File> <File RelativePath="..\..\include\irrTypes.h" > </File> <File RelativePath="..\..\include\ITimer.h" > </File> <File RelativePath="..\..\include\Keycodes.h" > </File> <File RelativePath="..\..\include\SIrrCreationParameters.h" > </File> <File RelativePath="..\..\include\SKeyMap.h" > </File> <Filter Name="video" > <File RelativePath="..\..\include\EDriverTypes.h" > </File> <File RelativePath="..\..\include\IGPUProgrammingServices.h" > </File> <File RelativePath="..\..\include\IImage.h" > </File> <File RelativePath="..\..\include\IImageLoader.h" > </File> <File RelativePath="..\..\include\IMaterialRenderer.h" > </File> <File RelativePath="..\..\include\IMaterialRendererServices.h" > </File> <File RelativePath="..\..\include\IShaderConstantSetCallBack.h" > </File> <File RelativePath="..\..\include\ITexture.h" > </File> <File RelativePath="..\..\include\IVideoDriver.h" > </File> <File RelativePath="..\..\include\IVideoModeList.h" > </File> <File RelativePath="..\..\include\S3DVertex.h" > </File> <File RelativePath="..\..\include\SColor.h" > </File> <File RelativePath="..\..\include\SExposedVideoData.h" > </File> <File RelativePath="..\..\include\SLight.h" > </File> <File RelativePath="..\..\include\SMaterial.h" > </File> </Filter> <Filter Name="core" > <File RelativePath="..\..\include\aabbox3d.h" > </File> <File RelativePath="..\..\include\dimension2d.h" > </File> <File RelativePath="..\..\include\heapsort.h" > </File> <File RelativePath="..\..\include\irrAllocator.h" > </File> <File RelativePath="..\..\include\irrArray.h" > </File> <File RelativePath="..\..\include\irrList.h" > </File> <File RelativePath="..\..\include\irrMap.h" > </File> <File RelativePath="..\..\include\irrMath.h" > </File> <File RelativePath="..\..\include\irrString.h" > </File> <File RelativePath="..\..\include\line2d.h" > </File> <File RelativePath="..\..\include\line3d.h" > </File> <File RelativePath="..\..\include\matrix4.h" > </File> <File RelativePath="..\..\include\plane3d.h" > </File> <File RelativePath="..\..\include\position2d.h" > </File> <File RelativePath="..\..\include\quaternion.h" > </File> <File RelativePath="..\..\include\rect.h" > </File> <File RelativePath="..\..\include\triangle3d.h" > </File> <File RelativePath="..\..\include\vector2d.h" > </File> <File RelativePath="..\..\include\vector3d.h" > </File> </Filter> <Filter Name="io" > <File RelativePath="..\..\include\EAttributes.h" > </File> <File RelativePath="..\..\include\IAttributeExchangingObject.h" > </File> <File RelativePath="..\..\include\IAttributes.h" > </File> <File RelativePath="..\..\include\IFileList.h" > </File> <File RelativePath="..\..\include\IFileSystem.h" > </File> <File RelativePath="..\..\include\IReadFile.h" > </File> <File RelativePath="..\..\include\irrXML.h" > </File> <File RelativePath="..\..\include\IWriteFile.h" > </File> <File RelativePath="..\..\include\IXMLReader.h" > </File> <File RelativePath="..\..\include\IXMLWriter.h" > </File> </Filter> <Filter Name="scene" > <File RelativePath="..\..\include\ECullingTypes.h" > </File> <File RelativePath="..\..\include\EDebugSceneTypes.h" > </File> <File RelativePath="..\..\include\EMeshWriterEnums.h" > </File> <File RelativePath="..\..\include\ESceneNodeAnimatorTypes.h" > </File> <File RelativePath="..\..\include\ESceneNodeTypes.h" > </File> <File RelativePath="..\..\include\IAnimatedMesh.h" > </File> <File RelativePath="..\..\include\IAnimatedMeshMD2.h" > </File> <File RelativePath="..\..\include\IAnimatedMeshMD3.h" > </File> <File RelativePath="..\..\include\IAnimatedMeshSceneNode.h" > </File> <File RelativePath="..\..\include\IBillboardSceneNode.h" > </File> <File RelativePath="..\..\include\ICameraSceneNode.h" > </File> <File RelativePath="..\..\include\IDummyTransformationSceneNode.h" > </File> <File RelativePath="..\..\include\ILightSceneNode.h" > </File> <File RelativePath="..\..\include\IMesh.h" > </File> <File RelativePath="..\..\include\IMeshBuffer.h" > </File> <File RelativePath="..\..\include\IMeshCache.h" > </File> <File RelativePath="..\..\include\IMeshLoader.h" > </File> <File RelativePath="..\..\include\IMeshManipulator.h" > </File> <File RelativePath="..\..\include\IMeshSceneNode.h" > </File> <File RelativePath="..\..\include\IMeshWriter.h" > </File> <File RelativePath="..\..\include\IMetaTriangleSelector.h" > </File> <File RelativePath="..\..\include\IParticleAffector.h" > </File> <File RelativePath="..\..\include\IParticleEmitter.h" > </File> <File RelativePath="..\..\include\IParticleSystemSceneNode.h" > </File> <File RelativePath="..\..\include\IQ3LevelMesh.h" > </File> <File RelativePath="..\..\include\ISceneCollisionManager.h" > </File> <File RelativePath="..\..\include\ISceneManager.h" > </File> <File RelativePath="..\..\include\ISceneNode.h" > </File> <File RelativePath="..\..\include\ISceneNodeAnimator.h" > </File> <File RelativePath="..\..\include\ISceneNodeAnimatorCameraFPS.h" > </File> <File RelativePath="..\..\include\ISceneNodeAnimatorCameraMaya.h" > </File> <File RelativePath="..\..\include\ISceneNodeAnimatorCollisionResponse.h" > </File> <File RelativePath="..\..\include\ISceneNodeAnimatorFactory.h" > </File> <File RelativePath="..\..\include\ISceneNodeFactory.h" > </File> <File RelativePath="..\..\include\ISceneNodeMeshLoader.h" > </File> <File RelativePath="..\..\include\IShadowVolumeSceneNode.h" > </File> <File RelativePath="..\..\include\ISkinnedMesh.h" > </File> <File RelativePath="..\..\include\ITerrainSceneNode.h" > </File> <File RelativePath="..\..\include\ITextSceneNode.h" > </File> <File RelativePath="..\..\include\ITriangleSelector.h" > </File> <File RelativePath="..\..\include\IVolumeLightSceneNode.h" > </File> <File RelativePath="..\..\include\SAnimatedMesh.h" > </File> <File RelativePath="..\..\include\SceneParameters.h" > </File> <File RelativePath="..\..\include\SMesh.h" > </File> <File RelativePath="..\..\include\SMeshBuffer.h" > </File> <File RelativePath="..\..\include\SMeshBufferLightMap.h" > </File> <File RelativePath="..\..\include\SMeshBufferTangents.h" > </File> <File RelativePath="..\..\include\SParticle.h" > </File> <File RelativePath="..\..\include\SViewFrustum.h" > </File> </Filter> <Filter Name="gui" > <File RelativePath="..\..\include\EGUIAlignment.h" > </File> <File RelativePath="..\..\include\EGUIElementTypes.h" > </File> <File RelativePath="..\..\include\EMessageBoxFlags.h" > </File> <File RelativePath="..\..\include\ICursorControl.h" > </File> <File RelativePath="..\..\include\IGUIButton.h" > </File> <File RelativePath="..\..\include\IGUICheckbox.h" > </File> <File RelativePath="..\..\include\IGUIComboBox.h" > </File> <File RelativePath="..\..\include\IGUIContextMenu.h" > </File> <File RelativePath="..\..\include\IGUIEditBox.h" > </File> <File RelativePath="..\..\include\IGUIElement.h" > </File> <File RelativePath="..\..\include\IGUIElementFactory.h" > </File> <File RelativePath="..\..\include\IGUIEnvironment.h" > </File> <File RelativePath="..\..\include\IGUIFileOpenDialog.h" > </File> <File RelativePath="..\..\include\IGUIFont.h" > </File> <File RelativePath="..\..\include\IGUIImage.h" > </File> <File RelativePath="..\..\include\IGUIInOutFader.h" > </File> <File RelativePath="..\..\include\IGUIListBox.h" > </File> <File RelativePath="..\..\include\IGUIMeshViewer.h" > </File> <File RelativePath="..\..\include\IGUIScrollBar.h" > </File> <File RelativePath="..\..\include\IGUISkin.h" > </File> <File RelativePath="..\..\include\IGUISpinBox.h" > </File> <File RelativePath="..\..\include\IGUISpriteBank.h" > </File> <File RelativePath="..\..\include\IGUIStaticText.h" > </File> <File RelativePath="..\..\include\IGUITabControl.h" > </File> <File RelativePath="..\..\include\IGUIToolbar.h" > </File> <File RelativePath="..\..\include\IGUIWindow.h" > </File> </Filter> </Filter> <Filter Name="gui impl" > <File RelativePath="BuiltInFont.h" > </File> <File RelativePath="CDefaultGUIElementFactory.cpp" > </File> <File RelativePath="CDefaultGUIElementFactory.h" > </File> <File RelativePath="CGUIButton.cpp" > </File> <File RelativePath="CGUIButton.h" > </File> <File RelativePath="CGUICheckbox.cpp" > </File> <File RelativePath="CGUICheckbox.h" > </File> <File RelativePath="CGUIColorSelectDialog.cpp" > </File> <File RelativePath="CGUIColorSelectDialog.h" > </File> <File RelativePath="CGUIComboBox.cpp" > </File> <File RelativePath="CGUIComboBox.h" > </File> <File RelativePath="CGUIContextMenu.cpp" > </File> <File RelativePath="CGUIContextMenu.h" > </File> <File RelativePath="CGUIEditBox.cpp" > </File> <File RelativePath="CGUIEditBox.h" > </File> <File RelativePath="CGUIEnvironment.cpp" > </File> <File RelativePath="CGUIEnvironment.h" > </File> <File RelativePath="CGUIFileOpenDialog.cpp" > </File> <File RelativePath="CGUIFileOpenDialog.h" > </File> <File RelativePath="CGUIFont.cpp" > </File> <File RelativePath="CGUIFont.h" > </File> <File RelativePath="CGUIImage.cpp" > </File> <File RelativePath="CGUIImage.h" > </File> <File RelativePath="CGUIImageList.cpp" > </File> <File RelativePath="CGUIImageList.h" > </File> <File RelativePath="CGUIInOutFader.cpp" > </File> <File RelativePath="CGUIInOutFader.h" > </File> <File RelativePath="CGUIListBox.cpp" > </File> <File RelativePath="CGUIListBox.h" > </File> <File RelativePath="CGUIMenu.cpp" > </File> <File RelativePath="CGUIMenu.h" > </File> <File RelativePath="CGUIMeshViewer.cpp" > </File> <File RelativePath="CGUIMeshViewer.h" > </File> <File RelativePath="CGUIMessageBox.cpp" > </File> <File RelativePath="CGUIMessageBox.h" > </File> <File RelativePath="CGUIModalScreen.cpp" > </File> <File RelativePath="CGUIModalScreen.h" > </File> <File RelativePath="CGUIScrollBar.cpp" > </File> <File RelativePath="CGUIScrollBar.h" > </File> <File RelativePath="CGUISkin.cpp" > </File> <File RelativePath="CGUISkin.h" > </File> <File RelativePath="CGUISpinBox.cpp" > </File> <File RelativePath="CGUISpinBox.h" > </File> <File RelativePath="CGUISpriteBank.cpp" > </File> <File RelativePath="CGUISpriteBank.h" > </File> <File RelativePath="CGUIStaticText.cpp" > </File> <File RelativePath="CGUIStaticText.h" > </File> <File RelativePath="CGUITabControl.cpp" > </File> <File RelativePath="CGUITabControl.h" > </File> <File RelativePath="CGUITable.cpp" > </File> <File RelativePath="CGUITable.h" > </File> <File RelativePath="CGUIToolBar.cpp" > </File> <File RelativePath="CGUIToolBar.h" > </File> <File RelativePath="CGUITreeView.cpp" > </File> <File RelativePath="CGUITreeView.h" > </File> <File RelativePath="CGUIWindow.cpp" > </File> <File RelativePath="CGUIWindow.h" > </File> </Filter> <Filter Name="video impl" > <File RelativePath="CVideoModeList.cpp" > </File> <File RelativePath="CVideoModeList.h" > </File> <Filter Name="Software" > <File RelativePath="CSoftwareDriver.cpp" > </File> <File RelativePath="CSoftwareDriver.h" > </File> <File RelativePath="CSoftwareTexture.cpp" > </File> <File RelativePath="CSoftwareTexture.h" > </File> <File RelativePath="CTRFlat.cpp" > </File> <File RelativePath="CTRFlatWire.cpp" > </File> <File RelativePath="CTRGouraud.cpp" > </File> <File RelativePath="CTRGouraudWire.cpp" > </File> <File RelativePath="CTRTextureFlat.cpp" > </File> <File RelativePath="CTRTextureFlatWire.cpp" > </File> <File RelativePath="CTRTextureGouraud.cpp" > </File> <File RelativePath="CTRTextureGouraud.h" > </File> <File RelativePath="CTRTextureGouraudAdd.cpp" > </File> <File RelativePath="CTRTextureGouraudNoZ.cpp" > </File> <File RelativePath="CTRTextureGouraudWire.cpp" > </File> <File RelativePath="CZBuffer.cpp" > </File> <File RelativePath="CZBuffer.h" > </File> <File RelativePath="ITriangleRenderer.h" > </File> <File RelativePath="IZBuffer.h" > </File> <File RelativePath="S2DVertex.h" > </File> </Filter> <Filter Name="OpenGL" > <File RelativePath="COpenGLDriver.cpp" > </File> <File RelativePath="COpenGLDriver.h" > </File> <File RelativePath="COpenGLExtensionHandler.cpp" > </File> <File RelativePath="COpenGLExtensionHandler.h" > </File> <File RelativePath="COpenGLMaterialRenderer.h" > </File> <File RelativePath="COpenGLNormalMapRenderer.cpp" > </File> <File RelativePath="COpenGLNormalMapRenderer.h" > </File> <File RelativePath="COpenGLParallaxMapRenderer.cpp" > </File> <File RelativePath="COpenGLParallaxMapRenderer.h" > </File> <File RelativePath="COpenGLShaderMaterialRenderer.cpp" > </File> <File RelativePath="COpenGLShaderMaterialRenderer.h" > </File> <File RelativePath="COpenGLSLMaterialRenderer.cpp" > </File> <File RelativePath="COpenGLSLMaterialRenderer.h" > </File> <File RelativePath="COpenGLTexture.cpp" > </File> <File RelativePath="COpenGLTexture.h" > </File> <File RelativePath="glext.h" > </File> </Filter> <Filter Name="Direct3D8" > <File RelativePath="CD3D8Driver.cpp" > </File> <File RelativePath="CD3D8Driver.h" > </File> <File RelativePath="CD3D8MaterialRenderer.h" > </File> <File RelativePath="CD3D8NormalMapRenderer.cpp" > </File> <File RelativePath="CD3D8NormalMapRenderer.h" > </File> <File RelativePath="CD3D8ParallaxMapRenderer.cpp" > </File> <File RelativePath="CD3D8ParallaxMapRenderer.h" > </File> <File RelativePath="CD3D8ShaderMaterialRenderer.cpp" > </File> <File RelativePath="CD3D8ShaderMaterialRenderer.h" > </File> <File RelativePath="CD3D8Texture.cpp" > </File> <File RelativePath="CD3D8Texture.h" > </File> </Filter> <Filter Name="Null" > <File RelativePath="CColorConverter.cpp" > </File> <File RelativePath="CColorConverter.h" > </File> <File RelativePath="CFPSCounter.cpp" > </File> <File RelativePath="CFPSCounter.h" > </File> <File RelativePath="CImage.cpp" > </File> <File RelativePath="CImage.h" > </File> <File RelativePath="CImageLoaderBMP.cpp" > </File> <File RelativePath="CImageLoaderBMP.h" > </File> <File RelativePath="CImageLoaderJPG.cpp" > </File> <File RelativePath="CImageLoaderJPG.h" > </File> <File RelativePath="CImageLoaderPCX.cpp" > </File> <File RelativePath="CImageLoaderPCX.h" > </File> <File RelativePath="CImageLoaderPNG.cpp" > </File> <File RelativePath="CImageLoaderPNG.h" > </File> <File RelativePath="CImageLoaderPPM.cpp" > </File> <File RelativePath="CImageLoaderPPM.h" > </File> <File RelativePath="CImageLoaderPSD.cpp" > </File> <File RelativePath="CImageLoaderPSD.h" > </File> <File RelativePath="CImageLoaderRGB.cpp" > </File> <File RelativePath="CImageLoaderRGB.h" > </File> <File RelativePath="CImageLoaderTGA.cpp" > </File> <File RelativePath="CImageLoaderTGA.h" > </File> <File RelativePath="CImageLoaderWAL.cpp" > </File> <File RelativePath="CImageLoaderWAL.h" > </File> <File RelativePath="CNullDriver.cpp" > </File> <File RelativePath="CNullDriver.h" > </File> <File RelativePath="IImagePresenter.h" > </File> <Filter Name="Writer" > <File RelativePath="CImageWriterBMP.cpp" > </File> <File RelativePath="CImageWriterBMP.h" > </File> <File RelativePath="CImageWriterJPG.cpp" > </File> <File RelativePath="CImageWriterJPG.h" > </File> <File RelativePath="CImageWriterPCX.cpp" > </File> <File RelativePath="CImageWriterPCX.h" > </File> <File RelativePath="CImageWriterPNG.cpp" > </File> <File RelativePath="CImageWriterPNG.h" > </File> <File RelativePath="CImageWriterPPM.cpp" > </File> <File RelativePath="CImageWriterPPM.h" > </File> <File RelativePath="CImageWriterPSD.cpp" > </File> <File RelativePath="CImageWriterPSD.h" > </File> <File RelativePath="CImageWriterTGA.cpp" > </File> <File RelativePath="CImageWriterTGA.h" > </File> </Filter> </Filter> <Filter Name="Direct3D9" > <File RelativePath="CD3D9Driver.cpp" > </File> <File RelativePath="CD3D9Driver.h" > </File> <File RelativePath="CD3D9HLSLMaterialRenderer.cpp" > </File> <File RelativePath="CD3D9HLSLMaterialRenderer.h" > </File> <File RelativePath="CD3D9MaterialRenderer.h" > </File> <File RelativePath="CD3D9NormalMapRenderer.cpp" > </File> <File RelativePath="CD3D9NormalMapRenderer.h" > </File> <File RelativePath="CD3D9ParallaxMapRenderer.cpp" > </File> <File RelativePath="CD3D9ParallaxMapRenderer.h" > </File> <File RelativePath="CD3D9ShaderMaterialRenderer.cpp" > </File> <File RelativePath="CD3D9ShaderMaterialRenderer.h" > </File> <File RelativePath="CD3D9Texture.cpp" > </File> <File RelativePath="CD3D9Texture.h" > </File> </Filter> <Filter Name="Burning Video" > <File RelativePath="CBurningShader_Raster_Reference.cpp" > </File> <File RelativePath="CDepthBuffer.cpp" > </File> <File RelativePath="CDepthBuffer.h" > </File> <File RelativePath="CSoftware2MaterialRenderer.h" > </File> <File RelativePath="CSoftwareDriver2.cpp" > </File> <File RelativePath="CSoftwareDriver2.h" > </File> <File RelativePath="CSoftwareTexture2.cpp" > </File> <File RelativePath="CSoftwareTexture2.h" > </File> <File RelativePath="CTRGouraud2.cpp" > </File> <File RelativePath="CTRGouraudAlpha2.cpp" > </File> <File RelativePath="CTRGouraudAlphaNoZ2.cpp" > </File> <File RelativePath="CTRTextureBlend.cpp" > </File> <File RelativePath="CTRTextureDetailMap2.cpp" > </File> <File RelativePath="CTRTextureGouraud2.cpp" > </File> <File RelativePath="CTRTextureGouraudAdd2.cpp" > </File> <File RelativePath="CTRTextureGouraudAddNoZ2.cpp" > </File> <File RelativePath="CTRTextureGouraudAlpha.cpp" > </File> <File RelativePath="CTRTextureGouraudAlphaNoZ.cpp" > </File> <File RelativePath="CTRTextureGouraudNoZ2.cpp" > </File> <File RelativePath="CTRTextureGouraudVertexAlpha2.cpp" > </File> <File RelativePath="CTRTextureLightMap2_Add.cpp" > </File> <File RelativePath="CTRTextureLightMap2_M1.cpp" > </File> <File RelativePath="CTRTextureLightMap2_M2.cpp" > </File> <File RelativePath="CTRTextureLightMap2_M4.cpp" > </File> <File RelativePath="CTRTextureLightMapGouraud2_M4.cpp" > </File> <File RelativePath="CTRTextureWire2.cpp" > </File> <File RelativePath="IBurningShader.cpp" > </File> <File RelativePath="IBurningShader.h" > </File> <File RelativePath="IDepthBuffer.h" > </File> <File RelativePath="S4DVertex.h" > </File> <File RelativePath="SoftwareDriver2_compile_config.h" > </File> <File RelativePath="SoftwareDriver2_helper.h" > </File> </Filter> </Filter> <Filter Name="scene impl" > <File RelativePath="CDefaultSceneNodeAnimatorFactory.cpp" > </File> <File RelativePath="CDefaultSceneNodeAnimatorFactory.h" > </File> <File RelativePath="CDefaultSceneNodeFactory.cpp" > </File> <File RelativePath="CDefaultSceneNodeFactory.h" > </File> <File RelativePath="CGeometryCreator.cpp" > </File> <File RelativePath="CGeometryCreator.h" > </File> <File RelativePath="CMeshCache.cpp" > </File> <File RelativePath="CMeshCache.h" > </File> <File RelativePath="CMeshManipulator.cpp" > </File> <File RelativePath="CMeshManipulator.h" > </File> <File RelativePath="CSceneManager.cpp" > </File> <File RelativePath="CSceneManager.h" > </File> <File RelativePath="Octree.h" > </File> <Filter Name="loaders" > <File RelativePath="C3DSMeshFileLoader.cpp" > </File> <File RelativePath="C3DSMeshFileLoader.h" > </File> <File RelativePath="CAnimatedMeshMD2.cpp" > </File> <File RelativePath="CAnimatedMeshMD2.h" > </File> <File RelativePath="CAnimatedMeshMD3.cpp" > </File> <File RelativePath="CAnimatedMeshMD3.h" > </File> <File RelativePath="CB3DMeshFileLoader.cpp" > </File> <File RelativePath="CB3DMeshFileLoader.h" > </File> <File RelativePath="CBSPMeshFileLoader.cpp" > </File> <File RelativePath="CBSPMeshFileLoader.h" > </File> <File RelativePath="CColladaFileLoader.cpp" > </File> <File RelativePath="CColladaFileLoader.h" > </File> <File RelativePath="CCSMLoader.cpp" > </File> <File RelativePath="CCSMLoader.h" > </File> <File RelativePath="CDMFLoader.cpp" > </File> <File RelativePath="CDMFLoader.h" > </File> <File RelativePath="CIrrMeshFileLoader.cpp" > </File> <File RelativePath="CIrrMeshFileLoader.h" > </File> <File RelativePath="CLMTSMeshFileLoader.cpp" > </File> <File RelativePath="CLMTSMeshFileLoader.h" > </File> <File RelativePath="CLWOMeshFileLoader.cpp" > </File> <File RelativePath="CLWOMeshFileLoader.h" > </File> <File RelativePath="CMD2MeshFileLoader.cpp" > </File> <File RelativePath="CMD2MeshFileLoader.h" > </File> <File RelativePath="CMD3MeshFileLoader.cpp" > </File> <File RelativePath="CMD3MeshFileLoader.h" > </File> <File RelativePath="CMS3DMeshFileLoader.cpp" > </File> <File RelativePath="CMS3DMeshFileLoader.h" > </File> <File RelativePath="CMY3DHelper.h" > </File> <File RelativePath="CMY3DMeshFileLoader.cpp" > </File> <File RelativePath="CMY3DMeshFileLoader.h" > </File> <File RelativePath="COBJMeshFileLoader.cpp" > </File> <File RelativePath="COBJMeshFileLoader.h" > </File> <File RelativePath="COCTLoader.cpp" > </File> <File RelativePath="COCTLoader.h" > </File> <File RelativePath="COgreMeshFileLoader.cpp" > </File> <File RelativePath="COgreMeshFileLoader.h" > </File> <File RelativePath="CPLYMeshFileLoader.cpp" > </File> <File RelativePath="CPLYMeshFileLoader.h" > </File> <File RelativePath="CQ3LevelMesh.cpp" > </File> <File RelativePath="CQ3LevelMesh.h" > </File> <File RelativePath="CSkinnedMesh.cpp" > </File> <File RelativePath="CSkinnedMesh.h" > </File> <File RelativePath="CSTLMeshFileLoader.cpp" > </File> <File RelativePath="CSTLMeshFileLoader.h" > </File> <File RelativePath="CXMeshFileLoader.cpp" > </File> <File RelativePath="CXMeshFileLoader.h" > </File> <File RelativePath="dmfsupport.h" > </File> </Filter> <Filter Name="sceneNodes" > <File RelativePath="CAnimatedMeshSceneNode.cpp" > </File> <File RelativePath="CAnimatedMeshSceneNode.h" > </File> <File RelativePath="CBillboardSceneNode.cpp" > </File> <File RelativePath="CBillboardSceneNode.h" > </File> <File RelativePath="CBoneSceneNode.cpp" > </File> <File RelativePath="CBoneSceneNode.h" > </File> <File RelativePath="CCameraSceneNode.cpp" > </File> <File RelativePath="CCameraSceneNode.h" > </File> <File RelativePath="CCubeSceneNode.cpp" > </File> <File RelativePath="CCubeSceneNode.h" > </File> <File RelativePath="CDummyTransformationSceneNode.cpp" > </File> <File RelativePath="CDummyTransformationSceneNode.h" > </File> <File RelativePath="CEmptySceneNode.cpp" > </File> <File RelativePath="CEmptySceneNode.h" > </File> <File RelativePath="CLightSceneNode.cpp" > </File> <File RelativePath="CLightSceneNode.h" > </File> <File RelativePath="CMeshSceneNode.cpp" > </File> <File RelativePath="CMeshSceneNode.h" > </File> <File RelativePath="COctreeSceneNode.cpp" > </File> <File RelativePath="COctreeSceneNode.h" > </File> <File RelativePath="CQuake3ShaderSceneNode.cpp" > </File> <File RelativePath="CQuake3ShaderSceneNode.h" > </File> <File RelativePath="CShadowVolumeSceneNode.cpp" > </File> <File RelativePath="CShadowVolumeSceneNode.h" > </File> <File RelativePath="CSkyBoxSceneNode.cpp" > </File> <File RelativePath="CSkyBoxSceneNode.h" > </File> <File RelativePath="CSkyDomeSceneNode.cpp" > </File> <File RelativePath="CSkyDomeSceneNode.h" > </File> <File RelativePath="CSphereSceneNode.cpp" > </File> <File RelativePath="CSphereSceneNode.h" > </File> <File RelativePath="CTerrainSceneNode.cpp" > </File> <File RelativePath="CTerrainSceneNode.h" > </File> <File RelativePath="CTextSceneNode.cpp" > </File> <File RelativePath="CTextSceneNode.h" > </File> <File RelativePath="CVolumeLightSceneNode.cpp" > </File> <File RelativePath="CVolumeLightSceneNode.h" > </File> <File RelativePath="CWaterSurfaceSceneNode.cpp" > </File> <File RelativePath="CWaterSurfaceSceneNode.h" > </File> </Filter> <Filter Name="particleSystem" > <File RelativePath="CParticleAnimatedMeshSceneNodeEmitter.cpp" > </File> <File RelativePath="CParticleAttractionAffector.cpp" > </File> <File RelativePath="CParticleBoxEmitter.cpp" > </File> <File RelativePath="CParticleBoxEmitter.h" > </File> <File RelativePath="CParticleCylinderEmitter.cpp" > </File> <File RelativePath="CParticleFadeOutAffector.cpp" > </File> <File RelativePath="CParticleFadeOutAffector.h" > </File> <File RelativePath="CParticleGravityAffector.cpp" > </File> <File RelativePath="CParticleGravityAffector.h" > </File> <File RelativePath="CParticleMeshEmitter.cpp" > </File> <File RelativePath="CParticlePointEmitter.cpp" > </File> <File RelativePath="CParticlePointEmitter.h" > </File> <File RelativePath="CParticleRingEmitter.cpp" > </File> <File RelativePath="CParticleRotationAffector.cpp" > </File> <File RelativePath="CParticleScaleAffector.cpp" > </File> <File RelativePath="CParticleScaleAffector.h" > </File> <File RelativePath="CParticleSphereEmitter.cpp" > </File> <File RelativePath="CParticleSystemSceneNode.cpp" > </File> <File RelativePath="CParticleSystemSceneNode.h" > </File> </Filter> <Filter Name="collision" > <File RelativePath="CMetaTriangleSelector.cpp" > </File> <File RelativePath="CMetaTriangleSelector.h" > </File> <File RelativePath="COctreeTriangleSelector.cpp" > </File> <File RelativePath="COctreeTriangleSelector.h" > </File> <File RelativePath="CSceneCollisionManager.cpp" > </File> <File RelativePath="CSceneCollisionManager.h" > </File> <File RelativePath="CTerrainTriangleSelector.cpp" > </File> <File RelativePath="CTerrainTriangleSelector.h" > </File> <File RelativePath="CTriangleBBSelector.cpp" > </File> <File RelativePath="CTriangleBBSelector.h" > </File> <File RelativePath="CTriangleSelector.cpp" > </File> <File RelativePath="CTriangleSelector.h" > </File> </Filter> <Filter Name="animators" > <File RelativePath="CSceneNodeAnimatorCameraFPS.cpp" > </File> <File RelativePath="CSceneNodeAnimatorCameraFPS.h" > </File> <File RelativePath="CSceneNodeAnimatorCameraMaya.cpp" > </File> <File RelativePath="CSceneNodeAnimatorCameraMaya.h" > </File> <File RelativePath="CSceneNodeAnimatorCollisionResponse.cpp" > </File> <File RelativePath="CSceneNodeAnimatorCollisionResponse.h" > </File> <File RelativePath="CSceneNodeAnimatorDelete.cpp" > </File> <File RelativePath="CSceneNodeAnimatorDelete.h" > </File> <File RelativePath="CSceneNodeAnimatorFlyCircle.cpp" > </File> <File RelativePath="CSceneNodeAnimatorFlyCircle.h" > </File> <File RelativePath="CSceneNodeAnimatorFlyStraight.cpp" > </File> <File RelativePath="CSceneNodeAnimatorFlyStraight.h" > </File> <File RelativePath="CSceneNodeAnimatorFollowSpline.cpp" > </File> <File RelativePath="CSceneNodeAnimatorFollowSpline.h" > </File> <File RelativePath="CSceneNodeAnimatorRotation.cpp" > </File> <File RelativePath="CSceneNodeAnimatorRotation.h" > </File> <File RelativePath="CSceneNodeAnimatorTexture.cpp" > </File> <File RelativePath="CSceneNodeAnimatorTexture.h" > </File> </Filter> <Filter Name="writers" > <File RelativePath="CColladaMeshWriter.cpp" > </File> <File RelativePath="CColladaMeshWriter.h" > </File> <File RelativePath="CIrrMeshWriter.cpp" > </File> <File RelativePath="CIrrMeshWriter.h" > </File> <File RelativePath="COBJMeshWriter.cpp" > </File> <File RelativePath="CPLYMeshWriter.cpp" > </File> <File RelativePath="CPLYMeshWriter.h" > </File> <File RelativePath="COBJMeshWriter.h" > </File> <File RelativePath="CSTLMeshWriter.cpp" > </File> <File RelativePath="CSTLMeshWriter.h" > </File> </Filter> </Filter> <Filter Name="io impl" > <File RelativePath="CAttributeImpl.h" > </File> <File RelativePath="CAttributes.cpp" > </File> <File RelativePath="CAttributes.h" > </File> <File RelativePath="CFileList.cpp" > </File> <File RelativePath="CFileList.h" > </File> <File RelativePath="CFileSystem.cpp" > </File> <File RelativePath="CFileSystem.h" > </File> <File RelativePath="CLimitReadFile.cpp" > </File> <File RelativePath="CLimitReadFile.h" > </File> <File RelativePath="CMemoryFile.cpp" > </File> <File RelativePath="CMemoryFile.h" > </File> <File RelativePath="CPakReader.cpp" > </File> <File RelativePath="CPakReader.h" > </File> <File RelativePath="CNPKReader.cpp" > </File> <File RelativePath="CNPKReader.h" > </File> <File RelativePath="CTarReader.cpp" > </File> <File RelativePath="CTarReader.h" > </File> <File RelativePath="CMountPointReader.cpp" > </File> <File RelativePath="CMountPointReader.h" > </File> <File RelativePath="CReadFile.cpp" > </File> <File RelativePath="CReadFile.h" > </File> <File RelativePath="CWriteFile.cpp" > </File> <File RelativePath="CWriteFile.h" > </File> <File RelativePath="CXMLReader.cpp" > </File> <File RelativePath="CXMLReader.h" > </File> <File RelativePath="CXMLReaderImpl.h" > </File> <File RelativePath="CXMLWriter.cpp" > </File> <File RelativePath="CXMLWriter.h" > </File> <File RelativePath="CZipReader.cpp" > </File> <File RelativePath="CZipReader.h" > </File> <File RelativePath="IAttribute.h" > </File> <File RelativePath="irrXML.cpp" > </File> </Filter> <Filter Name="irr impl" > <File RelativePath="CIrrDeviceConsole.cpp" > </File> <File RelativePath="CIrrDeviceConsole.h" > </File> <File RelativePath="CIrrDeviceLinux.cpp" > </File> <File RelativePath="CIrrDeviceLinux.h" > </File> <File RelativePath="CIrrDeviceSDL.cpp" > </File> <File RelativePath="CIrrDeviceSDL.h" > </File> <File RelativePath="CIrrDeviceStub.cpp" > </File> <File RelativePath="CIrrDeviceStub.h" > </File> <File RelativePath="CIrrDeviceWin32.cpp" > </File> <File RelativePath="CIrrDeviceWin32.h" > </File> <File RelativePath="CIrrDeviceWinCE.cpp" > </File> <File RelativePath="CIrrDeviceWinCE.h" > </File> <File RelativePath="CLogger.cpp" > </File> <File RelativePath="CLogger.h" > </File> <File RelativePath="COSOperator.cpp" > </File> <File RelativePath="COSOperator.h" > </File> <File RelativePath="CTimer.h" > </File> <File RelativePath="Irrlicht.cpp" > </File> <File RelativePath="os.cpp" > </File> <File RelativePath="os.h" > </File> <Filter Name="extern" > <File RelativePath=".\lzma\LzmaDec.c" > </File> <File RelativePath=".\lzma\LzmaDec.h" > </File> <File RelativePath=".\lzma\Types.h" > </File> <Filter Name="zlib" > <File RelativePath="zlib\adler32.c" > </File> <File RelativePath="zlib\compress.c" > </File> <File RelativePath="zlib\crc32.c" > </File> <File RelativePath="zlib\crc32.h" > </File> <File RelativePath="zlib\deflate.c" > </File> <File RelativePath="zlib\deflate.h" > </File> <File RelativePath="zlib\inffast.c" > </File> <File RelativePath="zlib\inffast.h" > </File> <File RelativePath="zlib\inffixed.h" > </File> <File RelativePath="zlib\inflate.c" > </File> <File RelativePath="zlib\inftrees.c" > </File> <File RelativePath="zlib\inftrees.h" > </File> <File RelativePath="zlib\trees.c" > </File> <File RelativePath="zlib\trees.h" > </File> <File RelativePath="zlib\uncompr.c" > </File> <File RelativePath="zlib\zconf.h" > </File> <File RelativePath="zlib\zlib.h" > </File> <File RelativePath="zlib\zutil.c" > </File> <File RelativePath="zlib\zutil.h" > </File> </Filter> <Filter Name="jpeglib" > <File RelativePath="jpeglib\cderror.h" > </File> <File RelativePath="jpeglib\jaricom.c" > </File> <File RelativePath="jpeglib\jcapimin.c" > </File> <File RelativePath="jpeglib\jcapistd.c" > </File> <File RelativePath="jpeglib\jcarith.c" > </File> <File RelativePath="jpeglib\jccoefct.c" > </File> <File RelativePath="jpeglib\jccolor.c" > </File> <File RelativePath="jpeglib\jcdctmgr.c" > </File> <File RelativePath="jpeglib\jchuff.c" > </File> <File RelativePath="jpeglib\jcinit.c" > </File> <File RelativePath="jpeglib\jcmainct.c" > </File> <File RelativePath="jpeglib\jcmarker.c" > </File> <File RelativePath="jpeglib\jcmaster.c" > </File> <File RelativePath="jpeglib\jcomapi.c" > </File> <File RelativePath="jpeglib\jconfig.h" > </File> <File RelativePath="jpeglib\jcparam.c" > </File> <File RelativePath="jpeglib\jcprepct.c" > </File> <File RelativePath="jpeglib\jcsample.c" > </File> <File RelativePath="jpeglib\jctrans.c" > </File> <File RelativePath="jpeglib\jdapimin.c" > </File> <File RelativePath="jpeglib\jdapistd.c" > </File> <File RelativePath="jpeglib\jdarith.c" > </File> <File RelativePath="jpeglib\jdatadst.c" > </File> <File RelativePath="jpeglib\jdatasrc.c" > </File> <File RelativePath="jpeglib\jdcoefct.c" > </File> <File RelativePath="jpeglib\jdcolor.c" > </File> <File RelativePath="jpeglib\jdct.h" > </File> <File RelativePath="jpeglib\jddctmgr.c" > </File> <File RelativePath="jpeglib\jdhuff.c" > </File> <File RelativePath="jpeglib\jdinput.c" > </File> <File RelativePath="jpeglib\jdmainct.c" > </File> <File RelativePath="jpeglib\jdmarker.c" > </File> <File RelativePath="jpeglib\jdmaster.c" > </File> <File RelativePath="jpeglib\jdmerge.c" > </File> <File RelativePath="jpeglib\jdpostct.c" > </File> <File RelativePath="jpeglib\jdsample.c" > </File> <File RelativePath="jpeglib\jdtrans.c" > </File> <File RelativePath="jpeglib\jerror.c" > </File> <File RelativePath="jpeglib\jerror.h" > </File> <File RelativePath="jpeglib\jfdctflt.c" > </File> <File RelativePath="jpeglib\jfdctfst.c" > </File> <File RelativePath="jpeglib\jfdctint.c" > </File> <File RelativePath="jpeglib\jidctflt.c" > </File> <File RelativePath="jpeglib\jidctfst.c" > </File> <File RelativePath="jpeglib\jidctint.c" > </File> <File RelativePath="jpeglib\jinclude.h" > </File> <File RelativePath="jpeglib\jmemmgr.c" > </File> <File RelativePath="jpeglib\jmemnobs.c" > </File> <File RelativePath="jpeglib\jmemsys.h" > </File> <File RelativePath="jpeglib\jmorecfg.h" > </File> <File RelativePath="jpeglib\jpegint.h" > </File> <File RelativePath="jpeglib\jpeglib.h" > </File> <File RelativePath="jpeglib\jquant1.c" > </File> <File RelativePath="jpeglib\jquant2.c" > </File> <File RelativePath="jpeglib\jutils.c" > </File> <File RelativePath="jpeglib\jversion.h" > </File> </Filter> <Filter Name="libpng" > <File RelativePath="libpng\png.c" > </File> <File RelativePath="libpng\png.h" > </File> <File RelativePath="libpng\pngconf.h" > </File> <File RelativePath="libpng\pngerror.c" > </File> <File RelativePath="libpng\pngget.c" > </File> <File RelativePath="libpng\pngmem.c" > </File> <File RelativePath="libpng\pngpread.c" > </File> <File RelativePath="libpng\pngread.c" > </File> <File RelativePath="libpng\pngrio.c" > </File> <File RelativePath="libpng\pngrtran.c" > </File> <File RelativePath="libpng\pngrutil.c" > </File> <File RelativePath="libpng\pngset.c" > </File> <File RelativePath="libpng\pngtrans.c" > </File> <File RelativePath="libpng\pngwio.c" > </File> <File RelativePath="libpng\pngwrite.c" > </File> <File RelativePath="libpng\pngwtran.c" > </File> <File RelativePath="libpng\pngwutil.c" > </File> </Filter> <Filter Name="aesGladman" > <File RelativePath=".\aesGladman\aes.h" > </File> <File RelativePath=".\aesGladman\aescrypt.cpp" > </File> <File RelativePath=".\aesGladman\aeskey.cpp" > </File> <File RelativePath=".\aesGladman\aesopt.h" > </File> <File RelativePath=".\aesGladman\aestab.cpp" > </File> <File RelativePath=".\aesGladman\fileenc.cpp" > </File> <File RelativePath=".\aesGladman\fileenc.h" > </File> <File RelativePath=".\aesGladman\hmac.cpp" > </File> <File RelativePath=".\aesGladman\hmac.h" > </File> <File RelativePath=".\aesGladman\prng.cpp" > </File> <File RelativePath=".\aesGladman\prng.h" > </File> <File RelativePath=".\aesGladman\pwd2key.cpp" > </File> <File RelativePath=".\aesGladman\pwd2key.h" > </File> <File RelativePath=".\aesGladman\sha1.cpp" > </File> <File RelativePath=".\aesGladman\sha1.h" > </File> <File RelativePath=".\aesGladman\sha2.cpp" > </File> <File RelativePath=".\aesGladman\sha2.h" > </File> </Filter> <Filter Name="bzip2" > <File RelativePath=".\bzip2\blocksort.c" > </File> <File RelativePath=".\bzip2\bzcompress.c" > </File> <File RelativePath=".\bzip2\bzlib.c" > </File> <File RelativePath=".\bzip2\bzlib.h" > </File> <File RelativePath=".\bzip2\bzlib_private.h" > </File> <File RelativePath=".\bzip2\crctable.c" > </File> <File RelativePath=".\bzip2\decompress.c" > </File> <File RelativePath=".\bzip2\huffman.c" > </File> <File RelativePath=".\bzip2\randtable.c" > </File> </Filter> </Filter> </Filter> <Filter Name="doc" > <File RelativePath="..\..\changes.txt" > </File> <File RelativePath="..\..\readme.txt" > </File> </Filter> </Files> <Globals> </Globals> </VisualStudioProject>
Options | Liens officiels | Caractéristiques | Statistiques | Communauté |
---|---|---|---|---|
Corrections |
|
xhtml 1.0 css 2.1 Propulsé par FluxBB Traduit par FluxBB.fr |
882 membres 1429 sujets 11119 messages |
Dernier membre inscrit: LiseBuisson96 79 invités en ligne Aucun membre connecté RSS Feed |