// Copyright (C) 2005-2006 Etienne Petitjean // Copyright (C) 2007-2011 Christian Stehno // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #ifndef __C_IRR_DEVICE_MACOSX_H_INCLUDED__ #define __C_IRR_DEVICE_MACOSX_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_OSX_DEVICE_ #include "CIrrDeviceStub.h" #include "IrrlichtDevice.h" #include "IImagePresenter.h" #include "IGUIEnvironment.h" #include "ICursorControl.h" #include <OpenGL/OpenGL.h> #include <map> class NSWindow; class NSOpenGLContext; class NSBitmapImageRep; namespace irr { class CIrrDeviceMacOSX : public CIrrDeviceStub, video::IImagePresenter { public: //! constructor CIrrDeviceMacOSX(const SIrrlichtCreationParameters& params); //! destructor virtual ~CIrrDeviceMacOSX(); //! runs the device. Returns false if device wants to be deleted virtual bool run(); //! Cause the device to temporarily pause execution and let other processes to run // This should bring down processor usage without major performance loss for Irrlicht virtual void yield(); //! Pause execution and let other processes to run for a specified amount of time. virtual void sleep(u32 timeMs, bool pauseTimer); //! sets the caption of the window virtual void setWindowCaption(const wchar_t* text); //! returns if window is active. if not, nothing need to be drawn virtual bool isWindowActive() const; //! Checks if the Irrlicht window has focus virtual bool isWindowFocused() const; //! Checks if the Irrlicht window is minimized virtual bool isWindowMinimized() const; //! presents a surface in the client area virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0 ); //! notifies the device that it should close itself virtual void closeDevice(); //! Sets if the window should be resizable in windowed mode. virtual void setResizable(bool resize); //! Returns true if the window is resizable, false if not virtual bool isResizable() const; //! Minimizes the window if possible virtual void minimizeWindow(); //! Maximizes the window if possible. virtual void maximizeWindow(); //! Restore the window to normal size if possible. virtual void restoreWindow(); //! Activate any joysticks, and generate events for them. virtual bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo); //! \return Returns a pointer to a list with all video modes //! supported by the gfx adapter. virtual video::IVideoModeList* getVideoModeList(); //! Get the device type virtual E_DEVICE_TYPE getType() const { return EIDT_OSX; } void flush(); void setMouseLocation(int x, int y); void setResize(int width, int height); void setCursorVisible(bool visible); private: //! create the driver void createDriver(); //! Implementation of the macos x cursor control class CCursorControl : public gui::ICursorControl { public: CCursorControl(const core::dimension2d<u32>& wsize, CIrrDeviceMacOSX *device) : WindowSize(wsize), IsVisible(true), InvWindowSize(0.0f, 0.0f), Device(device), UseReferenceRect(false) { CursorPos.X = CursorPos.Y = 0; if (WindowSize.Width!=0) InvWindowSize.Width = 1.0f / WindowSize.Width; if (WindowSize.Height!=0) InvWindowSize.Height = 1.0f / WindowSize.Height; } //! Changes the visible state of the mouse cursor. virtual void setVisible(bool visible) { IsVisible = visible; Device->setCursorVisible(visible); } //! Returns if the cursor is currently visible. virtual bool isVisible() const { return IsVisible; } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d<f32> &pos) { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(f32 x, f32 y) { setPosition((s32)(x*WindowSize.Width), (s32)(y*WindowSize.Height)); } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d<s32> &pos) { if (CursorPos.X != pos.X || CursorPos.Y != pos.Y) setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(s32 x, s32 y) { if (UseReferenceRect) { Device->setMouseLocation(ReferenceRect.UpperLeftCorner.X + x, ReferenceRect.UpperLeftCorner.Y + y); } else { Device->setMouseLocation(x,y); } } //! Returns the current position of the mouse cursor. virtual const core::position2d<s32>& getPosition() { return CursorPos; } //! Returns the current position of the mouse cursor. virtual core::position2d<f32> getRelativePosition() { if (!UseReferenceRect) { return core::position2d<f32>(CursorPos.X * InvWindowSize.Width, CursorPos.Y * InvWindowSize.Height); } return core::position2d<f32>(CursorPos.X / (f32)ReferenceRect.getWidth(), CursorPos.Y / (f32)ReferenceRect.getHeight()); } //! Sets an absolute reference rect for calculating the cursor position. virtual void setReferenceRect(core::rect<s32>* rect=0) { if (rect) { ReferenceRect = *rect; UseReferenceRect = true; // prevent division through zero and uneven sizes if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2) ReferenceRect.LowerRightCorner.Y += 1; if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2) ReferenceRect.LowerRightCorner.X += 1; } else UseReferenceRect = false; } //! Updates the internal cursor position void updateInternalCursorPosition(int x,int y) { CursorPos.X = x; CursorPos.Y = y; } private: core::position2d<s32> CursorPos; core::dimension2d<s32> WindowSize; core::dimension2d<float> InvWindowSize; core::rect<s32> ReferenceRect; CIrrDeviceMacOSX *Device; bool IsVisible; bool UseReferenceRect; }; bool createWindow(); void initKeycodes(); void storeMouseLocation(); void postMouseEvent(void *event, irr::SEvent &ievent); void postKeyEvent(void *event, irr::SEvent &ievent, bool pressed); void pollJoysticks(); NSWindow *Window; CGLContextObj CGLContext; NSOpenGLContext *OGLContext; int DeviceWidth, DeviceHeight; std::map<int,int> KeyCodes; int ScreenWidth, ScreenHeight; bool IsActive; NSBitmapImageRep *SoftwareDriverTarget; bool IsSoftwareRenderer, IsShiftDown, IsControlDown, IsResizable; u32 MouseButtonStates; }; } // end namespace irr #endif // _IRR_COMPILE_WITH_OSX_DEVICE_ #endif // __C_IRR_DEVICE_MACOSX_H_INCLUDED__
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